About the "style" of the game

Post » Wed Dec 07, 2011 5:32 am

When i started play with Daggerfall (and then morrowind, arena, and oblivion) i was exited about the diversity of the ambience, and lore, the different structure, the type of the principal buildings in the major city (i remember -in daggerfall - that i would see in the game how was render the swamp ), and for the structure of the dungeon it will recall to me the egyptian tomb (i don't know why, maybe for the "ouch-narrow style" of the corridors, because i have seen only in the history book). THen for Oblivion the roman style, for me, was strong, but nice...a sort of archeology in/of the game, a recall to the history.

I wondering when was thinked the lore of the game (and in th specific in daggerfall) how and (in the case) from which member of the team was get this informations, because i'm wondering if that was a figure that could bring support in this type of things -also in the videogame - and in the specific in tes.

Then, in general, who was the man that bring this kind of "raw" details for the development of a game ?

Also for the game terminator , for me, bring the right feel if i could be (i hope not!) in that type of ambience
just wondering (maybe for a work, or an application of knowlodge) :)

(thank you bethesda i have enjoyed very much :) )


the experience of myth and the lore (not the religion), for me, is, in general, quite disappeard in the reality, in every day...i'll ask to me "how can i live this things, today, and where" "how can i take experience to the root of this things, not the surface of the rimanence of today, that it could be sterile without possibility of immagination, fantasies, like dead, in the sense , without transformation in other that could bring me benefict to life"...Daggerfall was for me, like a virtual experience and possibility to take "experience" of this things forgotten - in the major -, where in that time there isn't any other place or source to catch theme (catch theme all).
Things that today is impossibile to ... think... like "talk with dead", but in the past was, and was important for some, with significance...just thinking , only a personal thought.

--
Uber
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Jonathan Windmon
 
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Post » Wed Dec 07, 2011 6:59 am

Hiya- I wasn't sure what you were asking...

Are you interested in finding out what influences the artists/designers had when creating Skyrim (beyond the probably obvious Scandinavian/Nordic type influences) Or were you interested in finding out about the actual people behind the scenes. If you are interested in that, I would suggest you check out the Bethblog - the community managers periodically profile some of the developers and they talk about their role, their influences, etc.

:)
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Eve Booker
 
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Post » Wed Dec 07, 2011 4:57 am

There is no one person behind the lore. There are big names - Michael Kirkbride, Ted Petterson, Ken Rolston, etc. - but each and every quest designer, level designer, and artist somehow contributes to the lore and vision of the game. Likewise, there are tons and tons of references that the designers draw from.
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GRAEME
 
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Post » Wed Dec 07, 2011 7:52 am

I thought there were like three guys almost completely responsible for the entire aesthetic of Morrowind.
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Becky Palmer
 
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