So uh..about those Daedric "Artifacts"..

Post » Sun Dec 11, 2011 6:23 pm

The problem isn't that Daedric Artifacts are weak, it's that smithing is horribly overpowered.
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Thomas LEON
 
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Post » Sun Dec 11, 2011 9:19 am

They should be replaced by crafted gear. Crafted gear requires perks and a significant irrecoverable investment. If it's not the best in the game, the investment is wasted.

Daedric artifacts are just quest rewards. There's tons of quest rewards. They're not even hard to obtain.


Exactly... why invest in smithing if you can get better weapons or armor elsewhere? I know I don't invest in smithing because I here it is way overpowered
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Guinevere Wood
 
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Post » Sun Dec 11, 2011 11:14 am

The artifacts are perfectly fine for people who don't go for Smithing.
Normally, you won't be finding daedric gear before lvl ~40. I guess most non-competionists have completed the game by then?

Rather, make the artifacts upgradeable in that forge where you can craft daedric items anyway.
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Sabrina Steige
 
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Post » Sun Dec 11, 2011 7:24 pm

Another reason why the "perk spending" argument fails:
You find Daedric and Dragonbone armor in loot. Ergo, your point is flawed. Random loot you FIND is better than artifacts. This is broken.
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SiLa
 
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Post » Sun Dec 11, 2011 9:57 am

By the way OP the way you said "highest tier gear" means you play WoW, and your entire existance and enjoyment of RP games has been ruined by playing World of Gearscore.

Learn to RP and enjoy the game.

Potions overpowered? Limit yourself to only using one every combat at most.
Gear too overpowered? Don't make it.


The objective of skyrim isn't to make a character that can kill everything in one hit, the objective is to roleplay and enjoy the STORY.

The fact you did the daedric quests should be reward in and of itself. The item coming out the ass end of the quest is just a bonus.
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Claire Vaux
 
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Post » Sun Dec 11, 2011 4:59 pm

I just picked up Mehrunes' Razor; what a joke. Crap base stats and a near non-existent chance to instantly kill. I think I hit an enemy around a hundred times with it before it actually did what it's meant to do, and by then the enemy was down to 15% HP anyway.
I cringe every time I think of how useless most artefacts are in this game. They are described with superlatives and as legendary in lore, and then they're beaten by a generic magic dagger you found in a bandit cave.
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Killer McCracken
 
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Post » Sun Dec 11, 2011 11:56 am

There have been smiths and enchanters throughout the eras that have crafted gear comparable to or better than Daedric artifacts. Not to mention that artifacts do not retain their original power once they materialize in Mundus. Being one of those few able to craft such items goes with the spirit of the game.
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jason worrell
 
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Post » Sun Dec 11, 2011 9:36 am

The artifacts are powerful, just not in base damage.

Look at some of the special effects each has. Wabbajack is ridiculous this time around, in Oblivion it was mere novelty after you were leveled up enough.

And Volendrung is actually a good option for those who love warhammers and power attacks, which is where the real damage from swinging one of those bad boys comes from. The more power attacks I can do with a warhammer, the more quickly and easily things become pulped mush under my fury.

Dawn Star is brutal when you're fighting off lots of undead or vampires together, because of the explosion.

Besides, not everything has to be obviously end-game maxed out damage. Some characters and styles of play will find greater use over others with some of the artifacts.
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Chloe Botham
 
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Post » Sun Dec 11, 2011 2:31 pm



The point is this: You are a person. A normal joe. You are not a Daedric GOD.




You are not just a regular joe, you are Dragon born, a demigod in a manner of speaking, just like Talos.



wolf
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Damien Mulvenna
 
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Post » Sun Dec 11, 2011 7:32 pm

By the way OP the way you said "highest tier gear" means you play WoW, and your entire existance and enjoyment of RP games has been ruined by playing World of Gearscore.



I wasn't aware that World of Warcraft invented the word "tier" and what "tier of gear" means. The word tier means level. Levels IE power of items. Just like..tiered stairs. Stairs that gradually go up or down. You know, like a movie theatre. Common sense is hard.

I'm not really sure I understand what you're saying. I think you need to open a dictionary.
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Rhysa Hughes
 
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Post » Sun Dec 11, 2011 6:16 pm

I agree, unique items are just not there anymore. Morrowind and Oblivion were packed with them. I play these games much like I did for Diablo 2, the hunt for the rare items is awesome. I am also not a fan of the leveled items, theres some items you get from the thieves quest chain and if you do it at a lower level its junk later on.
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anna ley
 
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Post » Sun Dec 11, 2011 7:57 am

I just picked up Mehrunes' Razor; what a joke. Crap base stats and a near non-existent chance to instantly kill. I think I hit an enemy around a hundred times with it before it actually did what it's meant to do, and by then the enemy was down to 15% HP anyway.
I cringe every time I think of how useless most artefacts are in this game. They are described with superlatives and as legendary in lore, and then they're beaten by a generic magic dagger you found in a bandit cave.


Mehrune's Razor saved my ass more than a few times. One time I was fighting a dragon and I was almost dead, sprinted up and slashed at it with Mehrune's Razor (it had around 75% left and it just died. I try not to care about base damage as much as I care about the looks of the weapon.
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Hazel Sian ogden
 
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Post » Sun Dec 11, 2011 7:39 am

Can't you just improve it?
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Emma Copeland
 
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Post » Sun Dec 11, 2011 7:46 am

Can't you just improve it?

Only to flawless.
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lolli
 
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Post » Sun Dec 11, 2011 10:37 am

Why would you be able to CRAFT an item better than a Daedric GOD at a freaking FORGE lol..? That is an absurd notion.


A god has the wisdom not to place all their power into a single artifact, and merely create an item capable for the job its created for. Dawnbreaker etc, have a purpose and are not powered to kill everything, and certainly not enough power to challenge themselves.

Mortals, failing to have the same wisdom, will create artifacts, and few would ever have the capability to attain a level of skill which equals the ultimate in mortal achievement, in several disciplines to create items that surpass those handed down as trinkets and toys by the gods.

And like Icarus, flew too close to the sun despite the warnings clearly issued.
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Haley Cooper
 
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Post » Sun Dec 11, 2011 6:55 pm

Oh, you mean like, what, 70% of the TES player population? Good observation.

The point is this: You are a person. A normal joe. You are not a Daedric GOD.

Why would you be able to CRAFT an item better than a Daedric GOD at a freaking FORGE lol..? That is an absurd notion.


there is no proof that 70% of Tes players are on console.

I personaly think Artifacts should not be the best in terms of protection/damage ect. but they should defiantly bring something unique, interesting and viable to the table. Wabberjack for example cannot be replicated, it is very unique.
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aisha jamil
 
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Post » Sun Dec 11, 2011 12:54 pm

there is no proof that 70% of Tes players are on console.

I personaly think Artifacts should not be the best in terms of protection/damage ect. but they should defiantly bring something unique, interesting and viable to the table. Wabberjack for example cannot be replicated, it is very unique.

They all have unique properties, just not absurdly overpowered ones, except for Azura's Star, of course.
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Melung Chan
 
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Post » Sun Dec 11, 2011 4:38 pm

The artifacts are perfectly fine for people who don't go for Smithing.
Normally, you won't be finding daedric gear before lvl ~40. I guess most non-competionists have completed the game by then?

Rather, make the artifacts upgradeable in that forge where you can craft daedric items anyway.

I found a few artifacts well before level 40. AttHe moment they are much more powerful than anything I could create. But I guess last thing I would want is to if d a sword at level 15 and be stuck with it for the rest of the game.
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Krystina Proietti
 
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Post » Sun Dec 11, 2011 11:49 am

They're not.

The rewards from all the thieves guild quests are, the Thane rewards and a few other things.
http://www.uesp.net/wiki/Skyrim:Leveled_Items


Great, so I have to grind my thief that I am going to use to collect everything of interest to 46 before I start doing quests...THANKS BETH.

On topic. I completely agree with the OP. I hate the loot system of TES. As for the argument that you should be able to craft better items because you spent a lot of time and perks leveling smithing...just allow Artifacts to be crafted better than everything else. Problem solved.
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Bambi
 
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Post » Sun Dec 11, 2011 5:52 pm

I use whatever I like the look of, which is why I'm still in iron armor. However, it's nonsense that random loot is more powerful than the artifact counterpart.
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Laura Samson
 
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Post » Sun Dec 11, 2011 7:36 pm

They should be replaced by crafted gear. Crafted gear requires perks and a significant irrecoverable investment. If it's not the best in the game, the investment is wasted.

Daedric artifacts are just quest rewards. There's tons of quest rewards. They're not even hard to obtain.

What bugs me is... Why aren't Daedric Artifacts of Legendary quality by default? That doesn't make sense to me.
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Nicole Kraus
 
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Post » Sun Dec 11, 2011 9:14 pm

Wait a few levels to get the gear instead of getting it as soon as you hit the level requirement, the gear scales :) like in Oblivion
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Greg Cavaliere
 
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Post » Sun Dec 11, 2011 10:44 pm

They all have unique properties, just not absurdly overpowered ones, except for Azura's Star, of course.


Well, I found the mace of molag bal kinda lacking...

Daedric artifacts shouldn't have charges I think. That would make a big difference.
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Beulah Bell
 
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Post » Sun Dec 11, 2011 1:11 pm

In Morrowind, Artifacts were generally on par with Daedric or better with awesome enchantments, and generally worth 30-100k Gold (You never sold them anyway)
This should never have changed since Collecting them was alot of fun.
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Kelly Tomlinson
 
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Post » Sun Dec 11, 2011 1:22 pm


The point is this: You are a person. A normal joe. You are not a Daedric GOD.

Why would you be able to CRAFT an item better than a Daedric GOD at a freaking FORGE lol..? That is an absurd notion.

Your an avatar of shor...and to be fair you can get most of those artifacts way before you'll have 100 smithing and the necessary perks to craft them
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City Swagga
 
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