About weapons...

Post » Wed Dec 02, 2015 5:53 am

So, I just finished my upteenth watch of the new trailer and I saw that the Sole Survivor was wielding an M14 or a rifle that resembles it. If it's actually in the game I will be ecstatic. The only weapon I don't like so far is the "Assault Rifle." It looks ugly....like really ugly. It looks to me to be more of a prototype light machine gun than an assault rifle. I hope it's not the only weapon to fill the assault rifle role in the game and I also hope they keep the chinese and r91 assault rifles from F3.

Anyways, what are all of your thoughts on the weapons we've seen? Likes, dislikes, hopes, etc.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Wed Dec 02, 2015 9:29 am

Gauss weapons. I'm hoping if we can switch out the stock/grip on laser and plasma weapons to convert them from rifles to pistols or vice versa, the same thing can be done for Gauss Rifles and I can go through the game with a Gauss Pistol - a hand cannon, if you will. And I'm definitely going to rock the Laser Musket - hopefully it or another energy weapon works like the Mega Buster and can be charged up for a stronger shot.

That Assault Rifle does look weird, but then I'm not sure I'll be using any conventional guns.

User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Wed Dec 02, 2015 1:49 pm

I agree, the assault rifle does look weird, reminds me of a maxim machine gun but cut down into a lighter version(or a http://www.rjmilitaria.com/images/0815%20left%20sideB.jpg)

Besides that I really looking forward to customizing guass weapons so I can hopefully recreate my beloved M72.

User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Wed Dec 02, 2015 6:38 am

I'm hoping the selection of weapons will be similar in size to New Vegas'. I have a lot of gripes about that game but they did the weapon selection right.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Wed Dec 02, 2015 1:39 pm

I want that M14.

Based on the Combat video we got, it looks like we can change the fire mode of certain guns. The 10mm is first a Semi-Auto, but we also see it fire Full-Auto, etc. It got me wondering if this M14 is actually a Hunting Rifle that had it's Bolt-Action changed out.

Either way, I want it.

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Wed Dec 02, 2015 12:18 am

Saw the M-14 as well. Keyed on it immediately, and was for once happy about small arms in this game. I also saw a scoped Rem 700 in the demo (even if it is left hand chambered being used by a right handed shooter, but I digress) that appears to be the standard hunting rifle for FO4. That's a good thing. The 10mm pistol looks good and actually sounds like a GUN.

I could care less about energy weapons, so I'm still waiting on what the rest of the menu looks like for small arms. Still looking for a 1911, BAR, M1, a "confirmed" Thompson, and an AK variant.

But yeah, thumbs up for that M-14. Saw it immediately and I honestly got excited about it. Hope there are more surprises to come regarding base weapons. Pipe guns ain't doing it for me, knowing full well that Gun Runner's is out there in the Wasteland somewhere building real guns from Old World schematics. Just saying.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Wed Dec 02, 2015 11:41 am

The new "I'm a Wanderer" trailer?
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Wed Dec 02, 2015 8:08 am

I hope the pistols are powerful enough to be viable in combat.

I didn't realize the LMG-looking thing from the E3-presentation was "Assault Rifle." I like it, because, well, it looks like an old-timey LMG (I also liked the Automatic Rifle in New Vegas).

There's at least one other assault rifle -like weapon that doesn't look like the LMG-looking Assault Rifle (was in the E3-presentation's combat part).

User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am

Post » Wed Dec 02, 2015 3:27 am

The Assault Rifle can likely be customized to be more candied to your eye.

M14 or similar has a good chance. They've not pulled any wool over our eyes so far.

User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Wed Dec 02, 2015 1:34 pm

I noticed you gained experience every time you added a new weapon modification to each type of weapon.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Wed Dec 02, 2015 12:41 pm

I know everyone is going nuts about the ability to basically "build" your own weapons from the junk that's scattered around, but I'm hoping that many of the old 'pre-war' weapons show up on the table again.

The Thompson SMG, the lever action .20 gauge, the 1911 .45, the Springfield Garand, there were a lot of guns that I preferred using over the techie 10 mm pistols or the assault carbines they tended to leave laying around. I'd even go for a black powder musket that clouds out your screen with white smoke for a second every time you pull the trigger, lol.

With fingers crossed I'm saying that I hope they have pre-fabed some of the old fan favorites and scattered them around and aren't planning to leave it to the player to recreate their favorite guns using duct tape, baby bottles, and a handful of screws.

User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Wed Dec 02, 2015 5:41 am

With the sorry state of IP laws in the world today, I doubt if Bethesda will include anything that looks like an actual item. If someone can sue over a presumed copyright violation - they will. So expect a lot of fictitious weapons and customizations.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Dec 02, 2015 5:09 am

Been finding the new designs quite nice, Bethesdas shift towards original gun model just feels right and Im curious to see more.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Wed Dec 02, 2015 5:10 am

I've said it before, I *hate* the new AR design, though I will say the carbine version is less aesthetically offensive to me. Hopefully it doesn't come with too awful a spread penalty.
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Wed Dec 02, 2015 11:07 am

The ar looks like a Lewis gun, I'm surprised we don't see a retro futuristic m16 or ar18
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Tue Dec 01, 2015 9:48 pm

Hopefully they talked to someone about actual calibers and ammunition types this time instead of trying to make it up as they went, lol. If I stumble over a rifle chambered in .32 I may just develop a twitch.

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Wed Dec 02, 2015 1:54 am

I'm definitely looking forward to what the modding scene can cook up this time around. New base weapons. Mods for already existing weapons. Mods for mods of already existing weapons... I get a smile just thinking about it.

And gauss. Cannot wait till I find my first gauss weapon and fall in love with that sound effect all over again.

User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Wed Dec 02, 2015 6:32 am


I completely agree. Unfortunately I'm pretty sure it is the new AR. Good news is there's a nice Thompson lookalike that it looks like I'm going to get very familiar with instead of the AR this time around. Can't get past the ugliness of the AR
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Dec 02, 2015 2:17 pm


Amen brother! Hopefully they've taken a page from Obsidian and give us an ammunition system with rigor and don't treat us to such delightful jewels as "shotgun shells." Was glad to see real world chamberings for most of the weapons in NV, even giving us alter-chamberings for rounds like .223, .38 Special, and .44 Special. Yeah they fudged some stuff, but adding in ammo types (+P's, Magnums, AP, HP, FMJ, Incendiary and Explosive rounds) along with a reloading system that allowed you to make high quality ammo like Supers and Semi-Wad Cutters (with significant boosts), gave gunplay a whole other dimension of life...and you could carry a helluva lot less of it, when it had weight and mattered.

I get some folks may not want to use that sort of system, no problem, your copious amount of FMJs are right over there.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Tue Dec 01, 2015 11:20 pm

I think with the way they've divided perks, pistols will actually be very powerful well into the endgame. It's not all just one Small Guns perk, we've got Gunslinger for pistols (and they've talked about extra ranks increasing the range, disarming enemies, and instantly crippling limbs), Commando for automatic rifles, and Rifleman for non-automatic rifles. So if you invest in Gunslinger only, you'll potentially be completely more effective with pistols than with anything else. I think the same perks apply to their energy weapon equivalents, also, although other perks might exclusively improve energy weapons (I suspect I9 and P7 do that, but who knows) and energy weapons have the same crafting perks.

I like that change, though. Means I can make a wasteland cop or PI that knows how to handle a revolver, but fumbles a bit with a big old rifle. And I can't imagine that a Plasma or Laser Pistol handles significantly differently from a standard pistol in terms of actually shooting it - although you'd obviously require separate knowledge to actually build or modify it, which is exactly what happens.

User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Wed Dec 02, 2015 10:06 am

I'm all for originality, but I just hope there is a means to change the appearance of the gun without affecting it's stats like an anesthetics slot or something so we can decide how retro or realistic(ish) we want our guns ( both conventional and energy) to look. Also if FO4 doesn't have an ammo crafting system ro go along with Tue gun crafting that'll he the first mod I'll be getting.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Tue Dec 01, 2015 11:20 pm


Judging by what we seen of the moding screen there is no aesthetic slot, just practical slots like mag, receiver, barrel etc.

But it looks at least like mods have there own appearance, it's not just a numbers thing.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Wed Dec 02, 2015 12:17 am

I just hope Beth knew how to make a minigun this time around... :P

User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed Dec 02, 2015 12:44 pm

Totally agreed! Hopefully the weapon selection in F4 will eclipse all previous fallout games.

User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Wed Dec 02, 2015 4:07 am


And Amen to that. Missed this post. Exactly my thoughts on the matter.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Next

Return to Fallout 4