» Mon Jan 03, 2011 4:42 am
The Guide has been edited. If you don't feel like looking around for stuff, you'll find it posted right here below.
And unfortunately I don't believe that OOC threads are allowed in this forum. One would be so incredibly useful though...bah
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Types of equipment
Pikes
I've noticed that Pikes seem to be popping up as more and more popular in battle Rps. They are simple and very effective. The clashing of two Phalanxes or http://img352.imageshack.us/img352/9351/pikeblocknu4.jpg(I know the difference, but for this guide I'll use the term interchangeably) is a horrid and violent affair. Now, there are two styles of Pike fighting: Push and Point. They are exactly what it sounds like. Now I wont go into a detailed description of the effectiveness of pikes on different units, but just keep this in mind, the pike keeps the enemy far away, and as long as the enemy doesn't break into the formation, they can't hurt the pikemen.
Push style = An excellent account of what really happens when two pike blocks come together and hold their nerve can be found in the description of the Battle of Langside. Pike heads get caught in flesh, clothing, and armor, pushed down into the ground or thrust up into the air. Once the points became immobile, The pike blocks ended up "pushing each other to and fro with their spears." According to my sources , pike fighting, while extremely dangerous, was not very fatal. Men received ghastly wounds, but most survived. The real massacre began when one side or the other broke.
Point style = Less common than Push style is Point. This involves actual fencing with pikes. In period accounts of the English Civil War, one reads examples of the front few ranks becoming disabled, their pikes broken, dropped or stuck. These men then usually drew short swords and rapiers and went about a http://img264.imageshack.us/img264/5760/badwargw0.jpgon their knees while the two pike blocks pushed overhead. They cut pike shafts, tried to pull the enemies away, and generally caused problems. (God help me, this makes two times) But, for those of you who don't like reading, an excellent depiction of pike fighting can be seen http://www.youtube.com/watch?v=je-c81wwrpAwith Viggo Mortenson. It's on you tube, and shows the true horror of what the Swiss called "http://img352.imageshack.us/img352/9804/landsknechtsoldier14861tf6.jpg".
Pike blocks and phalanxes do have a very serious weakness, they cannot operate on rough terrain. In a formation that requires unity to survive, crossing a stream, walking through woods or climbing a fence might as well be a death sentence in the face of the enemy. Loose groups of men cannot and will not be able to defend themselves with a pike, it's all or nothing.
Arrows
Alright, now get ready. I'm going to express my own opinion about the effectiveness of missiles against armor. This is up there as being controversial as whether or not "Feudalism" is a real thing or not. Everyone who wants to send hate mail, please PM me. OK? Everyone clear on the rules?
In general, arrows are a very effective weapon. On the battlefield they can wound, disable and kill knights, soldiers and horses. However, unless at close range and using specially Bodkin tipped arrows, one cannot penetrate armor. (oh god, here comes the hate mail) Arrows are light weapons, and usually fired at an arc. At long ranges, the momentum is spent and it does not have the force to break chain mail or plate. At close ranges, they can cut through chain mail with ease (remember the bodkins) and sometimes can pierce plate. There are medieval accounts of mailed knights being literally pincushion with arrows, but sustaining no wounds. Most of the French dead at Agincourt who died from arrows received those wounds in the joints of the armor, where there was only simple mail, at close range.
Now, on top of that, http://www.centenaryarchers.gil.com.au/images/arrow-heads.jpgses. You give everyone bodkin arrows, expect a lot of wounds, but few deaths. You give everyone broad heads, you'll wreak havoc on the infantry, but the Knights will soak up arrow fire like a sponge and keep coming.
Unlike in Oblivion, it's rather difficult to carry around 300 arrows on your person. Even with a quiver archers will most likely be limited to between 15 and 30 arrows. Like in real battles, you will be forced to scramble around, back and forth to the baggage carts to retrieve more.
As for flaming arrows. I know they look awesome in movies, but no. They don't work in real life. The rag attached to the end makes an otherwise precise weapon imbalanced, the speed of it flying through the air is usually enough to put out the flame mid flight too. I don't care what you saw in gladiator or Total war, real life doesn't work like that. If anyone can dig up PRIMARY sources that talk about the effective use of flaming arrows, I'll change my story. Outside of that, flaming arrows, like explosions = stupid.
Swords
I think this area is pretty much common sense. I'll only comment on a few things I think are underrepresented. First off, swords, like every thing else in life have varying levels of quality. A knights hand crafted sword, fitted to his height, weight, balance and fighting style will be more robust than a normal foot soldiers. If said knight rides up to said foot soldier, there I a chance that that PBI's sword will shatter. Swords are not axes, crowbars, hammers, or any other kind of tool. They are swords. You use one to cut firewood, to open a lock, or anything else it's not made to do, it will break. Block with the edge, it will chip. Use it too much, or if the sword is too old, it could snap. Get the point? (haHA! Punny!)
Battlefield confusion
As the name says, a battlefield is very confusing. There are a number of factors that come into play which cause problems. Noise and smoke are the two biggest. Noise, is rather obvious and wont be discussed. Smoke however can come from a number of different sources. Ever driven down a dirt road in a car or on a bike? You know that trail of dust kicked up? Imagine that coming from the feet of ten or twenty thousand guys. Unless it rained the day before a battle, your men will probably kick up at least some dirt. If you're in a desert, or in the middle of a dry spell, expect that dust to become a fog. This can cause men to be confused, to attack allies (Green on green) charge when they shouldn't or retreat if they're winning. Yes I know it'll hurt your cause if you portray this part in an RP. However, if you go about it in a mature fashion, it brings a ton of interest and character to the RP.
Screens
In games like Rome: Total war or Cossacks, you're given a top down perspective of the battle. That's not what you would see in real life. Try this out, just to get a taste. Open up one of the Total war games, go to options and change your perspective to the thing called general cam. Now play a skirmish. Hard isn't it? Not having an all seeing eye complicates things a great deal.
Hand in hand with this part on perspective is something called a screen, almost unheard of in almost every battle RP I've ever played, from TES through world war 2 (sigh, I miss the old DoD Forum RPs). A screen is where you place a line of skirmishers, cavalry, whatever in front of your men. Those skirmishers kick up dust, the horseman even more so. The enemy only sees who's in front, and it's very hard to determine the amount of men one is facing. Again, it takes a mature Rper to pretend you can't see something in someone else's post. Yea we know your opponent is massing on your left, but does your character know that? Not likely. Not likely unless you use?
Scouts
How else will you know what is going on in front of you or around you if you don't send out scouts. Usually mounted and on good horses, these men are the eyes of your army. Without them sending back information, how will you general know what's in front of him. Imagine that war is a huge, expensive game of blind man's bluff. Your scouts would be the hands you have stretched in front of you to keep you from running into a tree.
Moving through a line of men
Unlike in videogames, this maneuver is actually extremely difficult one to pull off in real life. Say you have some skirmishers out front. Enemy cavalry is menacing, and the skirmishers pull back. Where are they going to go? You'd better have a gap in your lines to let them through, otherwise they'll force their way through your men and create gaps. Now, go to the cavalry section and read what happens when there are gaps in your line. it's the same thing for retreating men. The bad thing about retreating men is they'll probably be freaking out, and claw their own way through your line. On a battle field, panic spreads like chickenpox in kindergarten. Better to mqke room for those pqniced men rather thqn hqve them fight their way through.
The push
This one is simple physics. The more men you have one behind another, the greater force and momentum is present. Like the Thebans at Leuctra, and the French army during the Napoleanic period, a huge mass of men will push aside a thin line. If you have five hundred men in a three deep line, and the enemy had five hundred men in a five wide column of a hundred rows, That column will put a significant dent in your line because for each man fighting there's a hundred pushing on his back. This becomes especially important for Pike blocks (See push style) The French used this simple tactic to dominate all of Europe and beyond. The only way the British were able to defeat the great columns were by stopping them with musketry before they reached the thin red line.
Prolonged fighting
sometimes battles lasted all day, and into the next. Fighting is difficult and tiring, after extended hacking and stabbing, the poor bloody infantry would get tired. There were and will be lulls in the fighting. It's entirely possible for the men to remain behind their shields, catching their breath and staring at the enemy a mere two or three feet away. Sporadic and unplanned breaks have happened. After a brief rest, or once an officer sees the men not doing their job, fighting may flare up again. (they are on the clock after all?) Hardly would make a good fight scene in LOTR or Alexander, but it happens. The longer a unit is engaged in prolonged fighting the less likely it will be to attack or advance. The physical and mental stress of fighting wears down ones willpower (the real kind not the skills kind).