I absolutely love this game. Most likely contains spoilers!

Post » Thu Jan 14, 2016 2:38 pm

Through my journey in the commonwealth, I have made many friends, enemies. I've found out some pretty crazy stuff, for one. The people of "Pre-War" were sadistic psychopaths. I tend to read every terminal I come across if I can unlock it, which having Nick Valentine come with me makes that pretty easy.



The most disturbing places I have found so far..



I came across a research facility. They were working on weapons. The researchers were working night and day but couldn't make a deadline so their boss locked them in until they finished it. The bombs fell and there was a huge radiation leak. People were dying. They wanted out. The boss said, "No way, you finish the job." One of the employee's found out they could leave if they turned on the security system but that would also mean sure death. The other people were digging through the walls with their hands, chairs, whatever they could use. The guy decided to go for it to save his fellow scientists.... The ending to this was pretty climatic... Even if this happened 200 years ago, I was on the edge of my seat reading this. I wanted to help them so bad!



Another was a group of people that were kidnapping people and torturing them with tests to find out if they were synths. They were asking them the same questions you get asked in the GOAT test in fallout 3 only they would torture them until they would get different answers. Eventually leading to them dissecting these innocent people. The lady leading the whole thing was consumed by her father(If I remember correctly.) death by Synths.



There is a power plant some place that had it's employee's illegally dumping waste. They killed a official because he found out about it, and hid his body in the same place they dump waste.



The quest where you had to track down the serial killer was probably the WORST.. Yuck.. but at least his knife is really good. I still use it and i'm level 55.



There are so many places that made me feel sick to my stomach, or almost cry... More so when you run into a radio signal of a family, or a person stuck in a bunker unable to get out, they die.. and have children and you see the graves with teddy bears and toys on them.



No game has ever made me cry before. This one has more than once. (I'm a mother of a two year old so maybe that's why!)




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Philip Rua
 
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Post » Thu Jan 14, 2016 4:54 pm

Oh and if you have't found the Tapes "The New Squirrle" there are 3 of them.. That's some creepy stuff right there.

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Zach Hunter
 
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Post » Thu Jan 14, 2016 9:26 pm

That one in the lab was a good quest. Nice reward too :) and yes you see some crazy things in the wasteland.



Edit: You may want to ask a moderator to move this to the spoilers section.

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Siobhan Wallis-McRobert
 
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Post » Thu Jan 14, 2016 4:30 pm

There are alot of locations in this game that tells some deeply disturbing and sad stories with the help of a few notes, audio logs or just positioning of skeletons etc. The envoirmental storytelling is better than any other i've seen in any game.

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Kelvin Diaz
 
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Post » Thu Jan 14, 2016 3:08 pm

There is a really simple on in one of the Police Stations......prisoner locked in his cell, you find his skeleton and the wooden spoon he tried to dig himself out with. Simple but I actually thought 'poor soul' and unlocked his cell door.

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Nick Jase Mason
 
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Post » Thu Jan 14, 2016 11:11 pm

I've still got over half the map to explore and I find these stories everywhere I go.



Every raider camp has scraps of information and often tie in together and even change depending on when you visit them.



If you bypass the normal route that new players take to attempt to like circumvent the storyline, the game is actually prepared quite well to deal with that sort of scenario and you get an entirely different scene playing out than if you followed the obvious path.



There are a lot of things that the player can do that effect how your introduced to other characters in the story and not all of it is tied to a main quest.



So what I'm getting at is, its easy to miss how things change even in subtle ways cause the people spouting off about how bad a game it is are not actually looking for the good stuff.


They are just looking for something to have a knee jerk reaction too.

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Cayal
 
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Post » Thu Jan 14, 2016 4:16 pm

I'm having a lot of fun as well exploring and coming across interesting stories and quests.



What I took from the quest involving the research center and its locked in employees is somewhat different from the OP however. I took from that story is that the boss locked everyone in, telling them to work on the project as a way of protecting them from the radiation. They were protected by the fallout from the bombs in that lab. he didn't have the heart to tell them what had happened outside so he kept them locked up for as long as he could.



The game is actually a lot different if you skip going to Concord after leaving the vault. It felt different by simply making my way south into Boston. Encountering Goodneighbor and then Diamond City. Its like that was how the MQ was suppose to be. Plus I don't have radiant Minutemen quests and can still help settlers.



But the world has so much in it. I thought I had seen most of the locations with my last character but with this one I have discovered even more.

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Mark Hepworth
 
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Post » Thu Jan 14, 2016 1:09 pm

You are right the op obviously did not read the terminal in the overseers office.


His wife was one of the workers and he didn't want her to die to the radiation.

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ZzZz
 
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Post » Fri Jan 15, 2016 2:52 am

Yes, and if they had figured it out he could have gotten a military evacuation authorised for them all. I think he became feral just before they tried to break out too because the last few mails went unanswered.



Following the distress signals leads to some sad stories too.

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phil walsh
 
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