I just don't understand how:
1. This could be a bad idea
2. Bethesda refuses to get this issue right once in for all
Like I said: Scaling off of level is not enough. It should only be an ingredient in the overall recipe of scaling. I like progressing my character and feeling a bit powerful as much as the next guy. But, you can't make a game on such a grand scale with limitless gameplay (Beth's words, not mine) and grandeur and have it become stale so quickly. I've stated in another topic that I had 120 hours in the game already. 80 of which have been played on the Master difficulty. I approach every fight almost exactly the same way. There really is no variety as Bethesda basically put features in the game that breaks their own game extremely quickly. I am not here to argue the "well you shouldn't use that stuff" camp because, frankly, it's utterly ludicrous to ask someone to regress their character, take off their uber gear (gear I fought, smithed and paid for) and dumb down their character to a degree where the game feels challenging again. This dichotomy only exists in the Elder Scrolls games for some reason. I've never heard anyone tell me to put my characters in Persona 3 in lesser gear if I want a challenge at the 100 hour mark...mainly because I'm still being challenged at the 100 hour mark. Sure, I'm powerful, but there are still challenges! If I wanted a cakewalk game I'd play Mario Brothers.
Why is it so freaking difficult for Bethesda to fix a game they allow you to break way too quickly, and for absolutely no cost (not monetarily speaking)?
The fix is easy:
1. Scale difficulty off of level
2. Game checks level of improvements (Epic, Flawless, Legendary, etc) on gear and weapons and adjusts difficulty, damage output, resistances, armor rating and magic damages accordingly on top of any scaling from level
3. Game checks level of gear and armor rating and adjusts difficulty on top of #2 and #1
4. Game checks level of abilities and perks and further adjusts on top of #3, #2, and #1 (Mainly, this is because having 5/5 Barbarian turns the game into a cakewalk)
5. Game checks the Difficulty setting present (Adept, Expert, Master) and adjusts one last time
Basically, what this does is adjusts the games difficulty and suits your character's difficulty needs accordingly. All the difficulty adjustments would have varying degrees. For instance, the adjustments would be much more dramatic on Master than on Adept, but since the game is adjusting based on other criteria, your needs are met. Another good example is, if I'm sitting in Daedric armor all Legendary at level 44 with 100 Two Handed, 100 Smithing and 100 Heavy Armor, my Master difficulty wouldn't be the same as someone at a different level, while using lesser improvements and gear. Taking into account this criteria rids the game of its "cardboard box" and generic difficulty settings. It makes difficulty more dynamic. Sitting in amazing gear with great perks at Master may be TOO difficult for now, so I drop down one where the criteria remains the same but the math used is slightly different...offering me a difficulty I'm more in love with.
Take the other side of the token. There are those here that proclaim that the game is difficult on Adept. Or maybe it's too easy on Adept but Expert is a little too hard. Having the game scale off of these criteria would adjust things more to your liking. If you're sitting at moderate skill levels and bouncing all over with perks and still in mundane armor, that's ok, because the game would adjust depending on what you're wearing, what your skill levels are and what kind of perks you're employing. Overall, the game adjusts to how you're playing and not some generic difficulty level. This doesn't require an overhaul in AI. It's algorithms and a bunch of numbers. Algorithms and numbers I'm not prepared to supply as I'm not in the business of making games. I'm in the business of playing games. And as it stands right now, Skyrim has begun to lose its luster.
I can't stress this enough: This has nothing to do with hours played. I could have twice the hours as you but you have twice the gear, perks, improvements and skill levels. It doesn't matter. The game adjusts. We all know that the Elder Scrolls games BEG to be played for hundreds of hours. I would say that there may be a goodly amount of things to see and do in the game still, but I don't feel the need to do these things when I can do them with my eyes closed. If I plan on staying on Nirn for any longer, I will need to feel challenged. Have a reason to plunge its depths. Hours played is such an awful litmus to judge the game on. I could have twice the hours as you but less of the game finished. Again, none of this matters.
Please read and comment. TL;DRtards need not apply.