[WIP] Abyss Demons - Illidan's legacy

Post » Wed Mar 30, 2011 8:29 am

looking better and better, did you get your graphics tablet back or still waiting on its return?
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Roisan Sweeney
 
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Post » Wed Mar 30, 2011 12:51 am

It's back. For a change I continue the work on the quarters. After they are finished I will complete the armor.
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Isabell Hoffmann
 
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Post » Wed Mar 30, 2011 7:07 am

http://img5.imageshack.us/i/adsanctuarysleepingarea.jpg

The sleeping area has room for twenty Abyss Demons. Nineteen will live in the ten exterior houses (every house is marked with number next to each entrance); the player, the twentieth resident, is the last to join them. The next areas I will work on are the dining room, the altar room and three other locations which are kept secret for the time being. After all locations are finished, the last part of this project, the quests, will follow.
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naome duncan
 
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Post » Wed Mar 30, 2011 8:01 am

That looks awesome, very cast out kind of place. Reminds me of the lower city in Shattrath from WOW
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Markie Mark
 
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Post » Wed Mar 30, 2011 9:17 am

http://img145.imageshack.us/img145/4687/cbadsanctuarydiningroom.jpg


Today is my birthday! :-)
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lucile
 
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Post » Wed Mar 30, 2011 8:18 am

Now there are more hair styles and eye textures to choose from.

An overview of the textures which I edited, so to speak the Abyss Demon variant:
http://img810.imageshack.us/i/abyssdemonneweditedeyes.jpg/

I used following resources for my version of the eye textures:
http://tesnexus.com/downloads/file.php?id=35201
http://tesnexus.com/downloads/file.php?id=36281
http://tesnexus.com/downloads/file.php?id=35519
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2418

Regarding the new hair styles, I got the permission to use the hair styles from Lucha's http://tesnexus.com/downloads/file.php?id=36098 Mod.

And this is how the new choice of eye textures and hair styles look ingame:
http://img211.imageshack.us/i/kirafeb2011.jpg/
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Annick Charron
 
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Post » Wed Mar 30, 2011 10:48 am

In the middle of the night until the early morming I worked on the alternative version of the Abyss Demon's head textures. I converted them to Ren's head mesh (the one from "Rens Beauty Pack"; the default face textures of the Abyss Demons are based on Head06). These edited face textures will be added to each Abyss Demon character via an addon esp which has the AbyssDemon.esp as master file.

http://img203.imageshack.us/i/terar.jpg

That's my new character Tera, an Abyss Demon Halfblood
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Lavender Brown
 
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Post » Wed Mar 30, 2011 2:10 pm

Wow lots of new updates, haven't checked in a little bit. Everything looks better and better :)
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Daddy Cool!
 
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Post » Wed Mar 30, 2011 7:29 am

There are more extras in different combinations to choose from now. Extras are wings, horns, claws and tail (new!). You can see some combinations on this picture:
http://img21.imageshack.us/i/adextraskombinationen.jpg/

That's the additional menu "extras manager" which can accessed through the configuration menu:
note: the menu text is German at the moment. I haven't translated the mod yet. The translated menu text of the main menu reads as follows: "Abyss Demon - extras manager - combination 01 A to combination 02 D are the different combinations of the two horns variants with the extras wings and tail"
http://img291.imageshack.us/i/admenueextras.jpg/


Furthermore, you will be able to choose one of the three new classes (druid, berserk and diplomat):
http://img4.imageshack.us/i/adklassen.jpg/

And I created a cover for the first post:
http://img828.imageshack.us/img828/586/abyssdemonlogobig.jpg
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Beth Belcher
 
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Post » Wed Mar 30, 2011 4:48 am

Great work with the customization. And the new class pics are awesome :thumbsup: with the classes will they be chosen depending on what race you are or as you see fit?
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Captian Caveman
 
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Post » Wed Mar 30, 2011 11:51 am

Thank you :). The choice of class is independent from the choice of race.
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Riky Carrasco
 
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Post » Wed Mar 30, 2011 9:22 am

http://img151.imageshack.us/i/adaltarroom.jpg/
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Laura Tempel
 
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Post » Wed Mar 30, 2011 3:05 am

I added pedestals to the columns and made the columns thinner:

http://img195.imageshack.us/i/adaltarroomv11.jpg/


Furthermore, you can sit in the bath tube now. Activate the bath tube in the bathing arena and choose "Play bathing pose". Your character will be teleported into the bath tube and plays the bathing pose. Activate the bath tube again, choose "Stop bathing pose" and your character will be teleported back to his original position.

http://img29.imageshack.us/i/adtakingabath.jpg/


By the way, the upcoming final version will have a new title:

"Abyss Demon - Lecacy of Two Brothers"
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NeverStopThe
 
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Post » Wed Mar 30, 2011 7:03 am

Really excited to see this coming to the finish line. Keep it up :)
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Dustin Brown
 
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Post » Wed Mar 30, 2011 10:19 am

Itarkra's armor is completely done now :)

http://img849.imageshack.us/i/cbitarkrasruestungfinal.jpg/
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Jonny
 
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Post » Wed Mar 30, 2011 10:19 am

Looks great, is there an eta?
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Georgia Fullalove
 
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Post » Wed Mar 30, 2011 12:45 pm

Here's the first Abyss Demon NPC: Xantir

http://img849.imageshack.us/i/cbadsweetxantir.jpg/

Xantir, one of the youngest Daemona Halfbloods, is key figure in the Abyss Demon main quest. He has a free and easy way of speaking and often impertinently towars others. So he's the exact opposite of his diplomat brothers.
(the Halfbloods are considered to be the diplomats among the Daemona and Daemona is in turn the real name for the Abyss Demons)



Looks great, is there an eta?

Never heard of the word eta. What is it?
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Lou
 
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Post » Wed Mar 30, 2011 3:01 pm

E.T.A. is Estimated Time of Arrival, so the time around which you guess-timate you will be done with it.
I usually tend to answer "it's done when it's done" to questions like this, but then it pops up that regularly I'd sound hilariously repetitive after a while, so now and then I try to explain "why" I can't tell.
I don't know how it's with others around here, but I for one am doing modding as a hobby, whenever I find some time to do something I'm interested in the most. There will never be an E.T.A. possible with me. :whistling:

On-topic: This Xantir is looking really interesting. I'm excited to see this project making that much progress and can't wait to see more! Great work so far!
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Nauty
 
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Post » Wed Mar 30, 2011 6:11 am

I see! Thanks for the explanation :).

Ok, the release could be in spring or summer this year. Making quests, new locations and dialogues takes a lot of time. Xantir is the first step of making the quest line. I haven't started dialoques and AI yet. I need to rewrite my handwritten notes on computer first in order to have a better overview and to make further changes easier. The background story of Itarkra, the main opponent, has a total of 5 pages in Word, and will be splitted into several books which will be placed at different Abyss Demon locations. I started to write the clean copy of the "screenplay" for the quests. There's one main quest and two or more side quests. The majority of the locations is finished, only three are left: the dungeon, the Intermediate World and the market place.
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Jason Wolf
 
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Post » Wed Mar 30, 2011 12:19 am

Awesome, is there going to be voiced dialogue? With such unique characters and looks it would definately add great depth. Just wondering.
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Love iz not
 
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Post » Wed Mar 30, 2011 3:08 am

If I find suitable voice actors, then there will be voice acted dialogues. ;)
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Eduardo Rosas
 
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Post » Wed Mar 30, 2011 12:02 pm

http://img340.imageshack.us/i/itarkrasgarderuestung.jpg/

Mix and match, rextexture and adjusting of "Alir armor" by comrade1280 (jacket and belt) and "R18PN - MHSN Der tod Armor" by NPR (briastplate, gauntles, greaves and boots).


Edit:


Edit:

I added a symbol to the front and back side of the armor.

http://img842.imageshack.us/i/itarkrasgarderuestungv1.jpg/
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Danny Warner
 
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Post » Wed Mar 30, 2011 4:06 pm

If I find suitable voice actors, then there will be voice acted dialogues.


fair enough lol
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Andrew Perry
 
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Post » Wed Mar 30, 2011 12:42 pm

I overdid the textures of the jacket and pants. They look like leather now (the original fabric textures of the "Tod Armor" where a bit too blurry).


http://img858.imageshack.us/i/itarkrasgarderuestungv1.jpg/



Edit:



I made a last change to the briastplate. The armor can be considered as final now.

http://img196.imageshack.us/i/aditarkrasgarderuestung.jpg/
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Bad News Rogers
 
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Post » Wed Mar 30, 2011 7:35 am

Any news? :)
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Marcin Tomkow
 
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