[WIP] Abyss Demons - Illidan's legacy

Post » Wed Mar 30, 2011 2:48 pm

I'm working on the gear for another (female) main opponent. Before, I worked on the market place but afterwards realised that it isn't the right location for it (near Cheydinhal). I will return back to the first idea of the market place's position which I wrote in my early handwritten concept (a market place in the mountains). I didn't work on the main quest further because I'm overdoing the second half of my current concept. Nearly every day I get new ideas for improvements, changes and additions (like the female main opponent which didn't exist in my early concept).
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jessica Villacis
 
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Post » Wed Mar 30, 2011 6:45 am

The market place is finished (apart from the merchant NPCs). Before it was located near Cheydinhal. But afterwards I disliked its location and the structure. So I came back to my original idea: I built the market place near the Abyss Demon sanctuary from scratch. Furthermore, a wall and two watch towers were added to the sanctuary area.


http://img607.imageshack.us/i/cbadmarktplatz.jpg

http://img810.imageshack.us/i/cbadzufluchtvonoben.jpg


And, by the way, I'm working on the new flying animation which is a mixture of http://www.youtube.com/watch?v=gzV8T2I7feQ and http://www.youtube.com/watch?v=6Rh7ZzYRBzQ animation. The new animation will be, unlike the previous versions, compatible with the http://tesnexus.com/downloads/file.php?id=36903. I think it will be the only flying system in the final version of Abyss Demon. It's more reliable (getting stuck less often and less crash landings) and it allows collision detection in interiors (no flying through walls anymore!).
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JR Cash
 
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Post » Wed Mar 30, 2011 2:10 pm

sounds good, the screenshot look great :)
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Lexy Corpsey
 
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Post » Wed Mar 30, 2011 9:26 am

thanks :)



The wooden watchtowers were replaced with stone ones:
http://img593.imageshack.us/i/cbadwachtuerme.jpg/

And there's a stable for horses now:
http://img64.imageshack.us/i/cbadpferdeunterstand.jpg/
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Inol Wakhid
 
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Post » Wed Mar 30, 2011 6:37 am

The marketplace and the stable experienced some beautifications and there's a picture of the kitchen now.


Marketplace

Changes
- two lanterns were added
- torches were arranged around the tree

http://img21.imageshack.us/i/cbadmarketplacev11day.jpg

http://img839.imageshack.us/i/cbadmarketplacev11night.jpg


Stable

Changes
these things were added:
- a http://tesnexus.com/downloads/file.php?id=37690 leaning againt the stable wall
- some crates
- a pitchfork
- straw scattered over the ground
- a lantern

http://img713.imageshack.us/i/cbadstablev11.jpg


Kitchen

There wasn't a picture of the kitchen before, because I wasn't satisfied with its look. It was too small for 20 hungry Abyss Demons and it lacked flair (kitchen tools etc.). This changed after Stroti had released his http://tesnexus.com/downloads/file.php?id=37868. Together with http://tesnexus.com/downloads/file.php?id=37797 and the http://tesnexus.com/downloads/file.php?id=27856 by Edoc you can finally consider the kitchen as a kitchen :D.

http://img825.imageshack.us/i/cbadkitchenv101.jpg/



Edit:

http://img189.imageshack.us/i/cbadmarketplacemorecrat.jpg
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Big mike
 
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Post » Wed Mar 30, 2011 11:28 am

Oh awesome room!!! :shocking:
The Stroti's resource are very useful.
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Ana Torrecilla Cabeza
 
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Post » Wed Mar 30, 2011 4:41 am

Here's an insight into my current work:


http://img269.imageshack.us/img269/3561/adconsolepanelwip.jpg (not quite done yet)

The white areas aren't textured yet. I get my inspiration from this http://dvice.com/archives/2008/10/concept-art-sho.php from Stargate Universe.


Here you can guess :D: http://imageshack.us/photo/my-images/6/cbadsecret.jpg
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teeny
 
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Post » Wed Mar 30, 2011 8:40 am

It's easy to see how the German translation of Valeria got sidetracked for this project.

It looks amazing Selene. :goodjob:

-Deep
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Max Van Morrison
 
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Post » Wed Mar 30, 2011 4:10 am

Thanks, Deep :)
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Luis Longoria
 
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