Now, I'll admit, specialization is the most realistic, heck, specialization is the key to modern society, but is it really so bad to break this rule?
I guess this topic mostly comes up when people discuss the systems that determine character stats (classes, perks, leveling, attributes, etc...) And within those topic, I agree, one of my biggest fears of skyrim is that the game will reward those who spread themselves out the most. BUT, i also know from experience in both Morrowind and Oblivion, that I always, without fail, end up building a so-called "god class" after I've done pretty much everything in the game once before with a more specialized character. Yes, the game was harder as this type of character, I wasn't particularily fantastic at anything, but I was good at everything, more-so in Oblivion when I could actually max everything, and while in certain situations the specialized characters I'd built would be much, much better, I think in general this character was, in fact, the best, because he wasn't just good at everything, but I as the player got good at combining his skills to their fullest ("combinations" being things like alchemy, a magic skill, being used to supplement melee or ranged attacks, this being the most obvious example). And combining those skills effectively takes some real player skill, I can tell you, which I felt was rewarding, because I knew, yes, my character though good at everything would die if I only used 1 side of his skill tree.
I guess the point is, before I loose my train of thought, the two biggest complaints I hear is "its unrealistic" and "if you include god class characters thats what everyone will end up" and I, too, hate the idea that I'm going to end up where everyone else is. But I still think god classes have a place in Elder Scrolls.
For the first issue, I say, yes, it is unrealistic, to a degree, though history is replete with real live examples of men who seemed good at everything, which is where the idea of the "Renaissance Man" comes from (look it up) and even if thats not good enough, your freakin destined, and I'm not saying a destiny automatically makes you superhuman, but i think that part of what makes elder scrolls so great is that even though you are 'destined' its up to YOU to decide what your avatars destiny is. Again, like I said, in the end, my characters destiny in Oblivion WAS to be Archmage, Grandmaster, Listener and the Grey Fox... yes, I imagined him as a 60 year old man who looks 45 cause he's so well built and taken care of himself in body, mind, and spirit, but yeah, i kept things in perspective in my mind, alot of time had passed, but he was still destined to be the coolest thing since sliced bread, and I liked that that option was open to me.
For the second issue, I think they just need to, plain and simple, make the system favor specialization, while not making spreading yourself out impossible, similar too, but not like the previous games. Something I like about the classless system is that it takes all the skill farming and pre-planning required to make that even a possibility.
Seriously, i have a save file on my xbox... 240 hours played, and not so much as ONE quest, even undocumented ones, done. Skill farming is ridiculous. And yeah, you could say thats my fault for wanting it, but I only wanted to be virtually perfect AFTER I'd done everything else. I don't think perfection should require that much wiki-searching and farming.
Anyways, I'm done now, and I've probably confused my own topic a bit, but I just want to see what this community has to say about god-classes. OBVIOUSLY the game shouldn't favor them like in Fable, that makes all other classes irrelevant, but are they really such a sin to commit?