Ace Rise of the Shaman

Post » Thu Jul 30, 2015 4:42 am

Nexus thread:

http://www.nexusmods.com/skyrim/mods/68302/?

Video demonstration

https://vimeo.com/134825616

About

Rise of the Shaman is a mod in which I try to bring new playable classes to Skyrim. Things like a shaman, witch, which doctor, and anything like that. Some spells are just for role play value but others are completely different. I introduced a sacrificing system to allow players to kill creatures and receive a bonus and malus depending on the creature. There's also a system of having an animal spirit follow by sacrificing a part of an animal as an alternate to conjuration. A player home(near Morthal swamp) and a new vendor(near Redwater den) that sells the items and spells from the mod.
This mod came about when I ran out of classes/styles to play.


Spells

Awaken Spirit(concentration) - You become invulnerable, but unable to attack. Must not be running.
Bloodlust Glyph(choke spell) - Allies within range have their health regeneration boosted for 45 seconds.
Chiquan Trance - Put the enemy into a trance where they walk towards the caster for 15 seconds. Minimum apprentice to cast.
Circling Ravens(choke spell) - Call for a horde of deadly ravens.
Cleansing fire(role play) - Cleanse the caster with fire, healing 15 of health points for 5 seconds.
Fire Palm - Control a ball of fire in the palm of your hands to do 16 points of fire damage per second.
Spit fire - A small spit of fire that becomes more powerful as the player becomes more proficient in destruction.
Glyph of Stumbling - Causes some enemies to stagger, slow down, and fumble to the ground.
Hex Glyph - Cast a glyph that will change some beings into a small creature. Might backfire and cause strange effects.
Mind Freeze - concentrate with all your energy to freeze the mind of other living beings.
Create Fire(choke spell) - Restores health of those within range
Shaman Creation - Communicate with the afterlife in order to borrow a spirit or create life. Sacrifice an item of an animal as an offering.
Smoke Cloak - For 45 seconds, all within melee range will take 5 points of poison damage for 3 seconds.
Theraqeutic Smoke - Stops poison's continuing effects. Heal the ally for 20 health per second.
Waterwalking(role play) - Walk on water for 45 seconds.


Other

-Looking for someone that could give the thurible basic HDT physics
-Cat retexture like flame familiar
-Ideas! I'm always looking for new ideas, ways to improve current things in the mod etc
-(tested on with tgm on)Spamming circling ravens might cause the PC to not be able to jump for a short period of time
-School leveling balancing. A decent number of hours of playing is the only real way of testing if they're too fast/slow
-If anyone knows how to play the shout animation for a lesser power, let me know.
-General balancing with all the mods and playing properly. I've only been testing in controlled environments with tgm on.
-Retexturing and modelling improvements are welcome, let me know if you need originals
-I'm not sure what the best way to display the cost for the leveling/evolving spells. 25, 40, 60 etc?
-If you want to know how I did something, just ask! I can give you my scripts if you need.
-I was thinking of adding 'shamany' vocals when releasing some of the spells, like an incantation. Thoughts?


Credits

I think this is everyone, let me know if I've missed you.
Hanaisse for lots of modeling help and work
Jak for writing the bulk of the diary entries
Egocarib, Antares for general help with a lot of questions
CDM_ for a script
Tamira for the Hut resource http://www.nexusmods.com/skyrim/mods/uploadwizard/?
yourenotsupposedtobeinhere for rug textures http://www.nexusmods.com/skyrim/mods/17303/?
tesg for opinions and general ideas

User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Return to V - Skyrim