An Achieve to levelup.

Post » Fri Jan 22, 2010 4:25 pm

Well, what the title says. I don′t want another simple levelup system. That is to say, you earn XP, you level Up, or you train your abilities, you level up.

That method is okay but, what if apart from that you had to do something "special". Like killing an special creature, complete an special quest...

And not an specific one, there could be different things to choose.

As always, apologize me for any mistakes made, cause English is not my native language.



I personally don't think any boss mob should give an automatic level (if that is what you're implying, and I apologize if I misunderstand).



I mean, you have to improve your abilities, but appart from that, you need an achieve.

For example, you gain 10 points in Destruction, okay, you are ready to advance in level, but you need one more thing.
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Laura Samson
 
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Post » Fri Jan 22, 2010 9:47 am

I personally don't think any boss mob should give an automatic level (if that is what you're implying, and I apologize if I misunderstand).
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Kaylee Campbell
 
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Post » Fri Jan 22, 2010 9:51 pm

I vote yes. Sounds more interesting. As long as it doesn't get in the way.
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OJY
 
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Post » Fri Jan 22, 2010 10:29 am

I personally don't think any boss mob should give an automatic level (if that is what you're implying, and I apologize if I misunderstand).



I mean, you have to improve your abilities, but appart from that, you need an achieve.

For example, you gain 10 points in Destruction, okay, you are ready to advance in level, but you need one more thing.
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Alex Vincent
 
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Post » Fri Jan 22, 2010 8:26 am

Well, what the title says. I don′t want another simple levelup system. That is to say, you earn XP, you level Up, or you train your abilities, you level up.

That method is okay but, what if apart from that you had to do something "special". Like killing an special creature, complete an special quest...

As always, apologize me for any mistakes made, cause English is not my native language,


Sorry buddy, this is no 2d hack and slash game anymore, where at end of lvl you get a BOSS!!! If you want such go back to castlevania, nothing agaisnt it really but not here.
Its time for you to evolve to new possibilities, i hope Beth does so, and no no VATS or any other dumb move here please. VATS was the lamest thing to happen in game since.. since... PC market moving to console.
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Bones47
 
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Post » Fri Jan 22, 2010 11:32 pm

Nah, no thanks.
I prefer gradual xp gaining and levelling slowly.
^_^
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Eve(G)
 
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Post » Fri Jan 22, 2010 9:56 pm

Nah, no thanks.
I prefer gradual xp gaining and levelling slowly.
^_^


This.
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Betsy Humpledink
 
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Post » Fri Jan 22, 2010 11:27 am

I don't think its cool for a boss to provide special leveling thats not realistic and you have to try your best at viewing the elder scrolls inhabitants as real people in that perspectice. A person in real life doesn't improve their overall skills just by trumping some special challenge. No we work at the small things over and over and over. Because levelling from boss type characters would provide too fast of levlling and once u ran out of bosses it wuld feel drya nd slow all of a sudden.
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louise hamilton
 
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Post » Fri Jan 22, 2010 8:12 am

Okay, so you haven′t red the first post.
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Markie Mark
 
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Post » Fri Jan 22, 2010 8:03 pm

We should be more worried about level SCALING, not levelling up. Oblivion did it right.
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Christine Pane
 
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Post » Fri Jan 22, 2010 1:07 pm

So 10 skills levels and 1 quest for a level?
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Lily
 
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Post » Fri Jan 22, 2010 11:52 am

Sorry buddy, this is no 2d hack and slash game anymore


When was it ever? Never, that's when.
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Shaylee Shaw
 
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Post » Fri Jan 22, 2010 3:48 pm

In an "arcade" game, or a pure FPS, then yes. In TES or any other RPG, it wouldn't make any sense.

I can understand having to visit a trainer, perform some task, or complete some mission in order to gain a "perk" or special bonus, but general level-ups shouldn't need you to hunt down some special adversary or accomplish something monumental. If I'm playing primarily a thief character, why should killing some monster or "boss" character make me more agile, more intelligent, or faster? If I'm playing a Mage, shouldn't I be able to get better at what I do and am by studying, practicing, and exchanging knowledge and ideas with other Mages?

"Achievements" are something for after you've played a game to death and have run out of interesting things to do. If the game has to rely on "collectables", "achievements", and other shallow tricks to hold my attention, then it's already failed to do so by decent gameplay, and I'm going to put it back on the shelf where it belongs, or sell it, not have it sitting prominently next to my PC with the 3 or 4 other titles which are there almost perpetually.

The cited example of Gandalf and the Balrog was a special case where his "old life" was burned away, leaving his demi-god aspect intact. He was "transformed", not "levelled".
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Portions
 
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Post » Fri Jan 22, 2010 4:04 pm

When was it ever? Never, that's when.

Arena, the very first chapter. Was actually fine by me!
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Catherine N
 
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Post » Fri Jan 22, 2010 12:07 pm

I'd prefer to keep the current skill based leveling system. I enjoy it for character improvement. Perhaps certain achievements could open up new abilities for your character.
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Kat Lehmann
 
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Post » Fri Jan 22, 2010 11:46 am

Yah just tweak the OB system for a smoother progression.. The "kill the boss mob to lvl up" kinda reminds me of highlander not tes...
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Symone Velez
 
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Post » Fri Jan 22, 2010 2:32 pm

Well, what the title says. I don′t want another simple levelup system. That is to say, you earn XP, you level Up, or you train your abilities, you level up.

That method is okay but, what if apart from that you had to do something "special". Like killing an special creature, complete an special quest...

And not an specific one, there could be different things to choose.

As always, apologize me for any mistakes made, cause English is not my native language.






I mean, you have to improve your abilities, but appart from that, you need an achieve.

For example, you gain 10 points in Destruction, okay, you are ready to advance in level, but you need one more thing.


Ummm. . . . Gandalf was an Angelic Holy Spirit who took on a form to come into the Earth and give aid to Elves, Men and all creatures of good will, and who, upon sacrificing that body in battle with a demonic Spirit of his own order, was allowed to return in a form a little closer to his true self. I know that we are chosen in Elder Scrolls. . . but not exactly Aedra incarnate. Anywho. . . All that said, I get what you are saying, and agree to the general principal. The defeat of the likes of Jyggalag in Shivering Isles and the subsequent Deification/Daedrafication should have increased the players Magika, Health and all other stats by about 100. It was a terrible cheat that this did not happen.
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Victoria Vasileva
 
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Post » Fri Jan 22, 2010 11:33 am

Well, what the title says. I don′t want another simple levelup system. That is to say, you earn XP, you level Up, or you train your abilities, you level up.That method is okay but, what if apart from that you had to do something "special". Like killing an special creature, complete an special quest...And not an specific one, there could be different things to choose.As always, apologize me for any mistakes made, cause English is not my native language.I mean, you have to improve your abilities, but appart from that, you need an achieve.For example, you gain 10 points in Destruction, okay, you are ready to advance in level, but you need one more thing.


Bleah. Do not want. Sounds almost as bad as http://en.wikipedia.org/wiki/The_Bard%27s_Tale_(1985_video_game) (or was it one of the first Might and Magic games? Not sure, it's been a while), where being notified that you'd gained a level meant you had to find your way back to a town then find a trainer and pay them. :sick: It svcked then, and I can't see it being any better now. I'll pass, thanks.

Okay, so you haven′t red the first post.


I have. Opinion remains unchanged. :thumbsdown:
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dell
 
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Post » Fri Jan 22, 2010 6:56 pm

No. Never. No.
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Floor Punch
 
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Post » Fri Jan 22, 2010 11:10 am

It would be kind of interesting if there were a ton of "challenges", each related to different skills, some with multiple tiers of success, and completing them increased your skill level in addition to give you challenge-specific boosts. If you had enough, you could completely replace the skill XP system with them.

Using destruction as an example, you could have the following challenges:
* Kill 50/100/250/1000/5000 enemies with Fire attacks
* KIll 50/100/250/1000/5000 enemies with Frost attacks
* Kill 50/100/250/1000/5000 enemies with Shock attacks
* Stun 10/50/500 enemies with lighting
* Ignite 10/50/500 enemies
* Freeze 10/50/500 enemies solid
* Cause an enemy to slip on ice and fall to its death
* Hit 5/10/15/25 enemies with a single Fireball
* Hit 5/10/15/25 enemies with a single Lightning bolt
* Within 10 seconds, kill one enemy with fire damage, one enemy with frost damage, and one enemy with shock damage
* Do up to 50/250/1000/5000 Fire Damage with a single fire spell
* Do up to 50/250/1000/5000 Frost Damage with a single fire spell
* Do up to 50/250/1000/5000 Shock Damage with a single fire spell
* Reduce an enemy's Strength/Endurance/etc. to 0 through Drain or Damage Attribute spells
* Destroy 5/25/100 weapons with Disintegrate Weapon magic
* Destroy 10/50/250 pieces of armor with Disintegrate Armor magic
* Cause a conflagration that spreads over 100 square yards of forest
* Extinguish 10 fires

And so on. You could always increase the number of tiers for some of the more basic challenges, of course, especially if you wanted a pure challenge-based skill system. Anyway, it's probably a terrible idea, but I've playing Borderlands lately so it sounds vaguely appealing.
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Spooky Angel
 
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Post » Fri Jan 22, 2010 9:06 pm

I voted no. I don't want to have to run around getting achievements to get my level up when I've worked hard to level certain skills to get specific bonus's etc. [If beth continues with this route]

A more plausible option for achievements would be putting in trials or feats that you have to accomplish to become recognized in a particular skill or to gain the next rank in a particular skill. IE to move from apprentice to journeyman in destruction you have to pass a trial of destruction that could be achieved independently or through a guild. The PC achieving through the guild may be given certain advantages as a benefit of being a guild member like guidance, maybe a free spell to assist, a convenient guild operated trial where as a PC achieving on his own would have to do all of these things on their own.
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Baby K(:
 
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Post » Fri Jan 22, 2010 11:09 pm

A more plausible option for achievements would be putting in trials or feats that you have to accomplish to become recognized in a particular skill or to gain the next rank in a particular skill. IE to move from apprentice to journeyman in destruction you have to pass a trial of destruction that could be achieved independently or through a guild. The PC achieving through the guild may be given certain advantages as a benefit of being a guild member like guidance, maybe a free spell to assist, a convenient guild operated trial where as a PC achieving on his own would have to do all of these things on their own.


That's not bad.
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u gone see
 
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Post » Fri Jan 22, 2010 4:52 pm

I'm fine with the system in place to be honest, but personally I'd like it to take longer to level up so its not like I become a master of a field by day 2 in the game.

Having said that, being a higher level based on what you have achieved does work to a certain extent. For example if I was really in the land of Skyrim and I was using a bow and hunting animal A, after a good number of kills I know exactly how to kill that particular animal, then I stumble across animal B, which I've never seen before, I have no knowledge of how to kill it or where its weak points are, so I have to learn. Once I've killed a few of them and know how to adjust my tactics to do so then my skills are increased because they literally are. This is just thinking out loud but thought I'd put it out there.
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Leticia Hernandez
 
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Post » Fri Jan 22, 2010 10:02 am

Strong No.

A combination of both XP and skill leveling up when using them would be interesting, and more complex.

However: there is only one thing I want them to change from leveling up, if XP is too much for TES to handle:
The skills shouldn't effect your attribute points when leveling up like in both Morrowind and Oblivion.
This means I must always think what I do if I want to have +5, +5 and +5 when leveling up, while others might only get +1, +1, +2 :blink:
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Anna Beattie
 
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Post » Fri Jan 22, 2010 6:46 pm

Its an interesting system, I just don't like it for TES. The level is really a number meant to give you a quick estimation of your prowess, all the actual progress happens when you improve in various skills. Getting better at running shouldn't mean that you have to beat a major boss.
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helen buchan
 
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