Achievements on Skyrim (suggestions)

Post » Wed Mar 30, 2011 12:18 pm

Let's face it, achievements/trophies are getting so boring.
There all like complete this mission complete that mission ect ect.
Now Bethesda will obviously be thinking about achievements/trophies sometime soon as the game out in just a few months now.
I want achievements/trophies that actually define the meaning of a achievement.
Now what I want Skyrim to have are achievements/trophies that are actually a challenge to get, because achievements/trophies like complete the game are easy to get and everyone's going to have a chance to get them (if people struggle to get that achievement then the developer has gone wrong somewhere...)
Examples of challenging achievements are the ones off Halo 3, Two for One or Maybe Next Time Buddy. These achievements are a lot more........... practical than most other achievements/trophies.
One more kind of achievement/trophy I hate are things like Complete The Game On Insane in Gears Of War 1, which some people including me thought was impossible.
I also think that most of the achievements/trophies should be 5G or 10G or however PS3 rewards them because this enables room for more achievements/trophies.

Now these are some examples of the kind of achievements/trophies I want to see in Skyrim:

-Kill your first dragon
-Loose 10 or more guards whilst been chased
-Summon a creature that's at a lower level then the creature your fighting, and watch them as they fight to the death, and yours wins
-Shoot someone/something from more than a mile away with a bow and arrow
-Kill 2 or more enemies with one arrow
-Buy your first mount
-Kill someone by running them down with your mount
-Join the thieves guild
-Retrieve a arrow that is in a dragon, that your fired whilst it's still alive
-Take on a pack of wolves and come out victorious
-Keep someone in your sight for 10 minutes without them noticing (Have to have walked atleast a mile at the same time)
-Outrun a wolf
-Get to the highest point in Skyrim
-Jump off the highest point in Skyrim...............and survive
-Unlock all points of interest (I don't know why this wasn't on Oblivion)
-Complete the game
-Get drunk
-Kill all the dragons
-Travel over 1000 miles
-Get a head shot 3 times in a row with a bow and arrow
-Be under a second away from drowning
-Jump directly over 2 fully grown men consecutively that's standing.
-Read 1000 unique books
-Equip every type of weapon atleast once
-Scare someone
-Complete 5 secondary quests for the same person
-Donate 1000 Gold to the poor and homeless

Now then, I don't know if everything is confirmed that I am hoping to make these achievable but these are the kind of achievements/trophies I think will improve the games playing hours by a lot.
One last note, for every achievement/trophy I think you should be able to earn something within the game aswell. For example a new quest opens up that has a high levelled reward, you unlock a new finishing move, you get a new creature to summon that's never been seen before like a baby dragon or something, someone walks up to you and tries to kill you spontaneously and his a carrying a item of high value.
These are all rewards in the game its self.
Let's face it, avatar awards are just terrible, Unless your 12.

Thank you for reading and feel free to comment, give suggestions or just annoy me, the more the better.
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Ashley Campos
 
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Post » Wed Mar 30, 2011 1:02 am

The primary function of achievements/trophies, in my opinion, would be to extend game-playing hours and game-playing experience. I can see how some of your suggestions do this, but I think they all should be a bit more difficult and require more work such as completing the main quest on highest difficulty, make # Septims from hunting and selling pelts, etc. Joining thieves guild is something that can be done in one minute - completing the thieves guild questline would be better. Fun ones are sometimes quite good, but they can be pointless and annoying sometimes - they don't extend the game-playing experience and they aren't really an 'achievement'.
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Shirley BEltran
 
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Post » Wed Mar 30, 2011 10:03 am

These are mostly a bunch of Inevitable or Chore tags. Nothing really achieving or inspiring about them.
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Lilit Ager
 
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Post » Wed Mar 30, 2011 5:29 am

Achievements svck anyway, why bother spending time improving such a useless feature when they could actually add content to the game?
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zoe
 
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Post » Wed Mar 30, 2011 11:50 am

I'm not saying don't include the time consuming ones, I'm suggesting the more fun and challenging ones so that you get what I'm trying to get across. By all means include them else people will get bored and stop playing the game even before they complete it. Just don't create to many time consuming achievement as I'll have a beard by the time iv'e got all the achievements/ trophies.
P.S thank you for putting trophies, I forgot all about PS3 :)
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A Lo RIkIton'ton
 
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Post » Wed Mar 30, 2011 11:54 am

IMO, ALL except maybe 2 of the achievements you listed are crap for elder scrolls games, they go against everything bethesda say (Most of those achievements will force you to change your play style etc) Im hoping for achievements like they had in oblivion, just from progressing through the game and factions. I wouldnt mind some for say raising a certain number of skills above say 10 or reaching certain levels
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Valerie Marie
 
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Post » Wed Mar 30, 2011 1:29 pm

Achievements svck anyway, why bother spending time improving such a useless feature when they could actually add content to the game?


One last note, for every achievement/trophy I think you should be able to earn something within the game aswell. For example a new quest opens up that has a high levelled reward, you unlock a new finishing move, you get a new creature to summon that's never been seen before like a baby dragon or something, someone walks up to you and tries to kill you spontaneously and his a carrying a item of high value.
These are all rewards in the game its self.
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Maeva
 
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Post » Tue Mar 29, 2011 11:25 pm

How about no achievements? How about we play the game because we enjoy it?
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Jeremy Kenney
 
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Post » Wed Mar 30, 2011 10:51 am

IMO, ALL except maybe 2 of the achievements you listed are crap for elder scrolls games, they go against everything bethesda say (Most of those achievements will force you to change your play style etc) Im hoping for achievements like they had in oblivion, just from progressing through the game and factions. I wouldnt mind some for say raising a certain number of skills above say 10 or reaching certain levels

They should force you to try different playstyles otherwise you are not encouraged to explore the full game. For example, some person may buy the game and try to achieve everything with one character who is a warrior. If they acheive this, they may become bored after one playthrough - having never explored stealth or magic aspects of the game and therefore missing out.
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Beulah Bell
 
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Post » Wed Mar 30, 2011 1:54 pm

They should force you to try different playstyles otherwise you are not encouraged to explore the full game. For example, some person may buy the game and try to achieve everything with one character who is a warrior. If they acheive this, they may become bored after one playthrough - having never explored stealth or magic aspects of the game and therefore missing out.


Challenging achievements/trophies like the above will force players to differ between different play styles, like a warrior or magician will need to become a skilful archer at the same time to shoot someone a mile away or get 3 head shots consecutively.
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Bek Rideout
 
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Post » Tue Mar 29, 2011 11:44 pm

I'll go with my favorite that I post in every such thread.

How about an achievement for getting no achievements?
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LADONA
 
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Post » Wed Mar 30, 2011 1:10 am

I think halo 3's achievements were a bad example as people would just cheat for them, that's why they only had like 5 multiplayer achievements in reach that were actually obtained during a match and weren't "level up to this rank". I liked fallout 3's achievements: beat this mission, reach this part in the story, reverse pickpocket a grenade onto someone. Bethesda's take on gaming has always been letting the player make all the choices, and a lot of games' achievements force the player to diverge from their normal gaming style and endure frustration just to get 50 points that don't allow you to do anything other than show off your e-peen. I'll admit, I get caught up in them from time to time, but beating Reach by myself on legendary, holy s**t i head butted a wall when I almost beat the final level and accidentally restarted the level instead of returning to checkpoint, I don't need that kind of stress in Skyrim.
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Phillip Hamilton
 
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Post » Wed Mar 30, 2011 9:20 am

I hate achievements in a game like elder scrolls.
Im happily roleplaying along and up pops a message and I hear a sound and suddenly I got '10 gamerpoints'
Who cares?

Elder scrolls is so not about bragging rights, its a game where 'finishing the game' is largely a meaningless phrase..
Argh.
Its all just so.. juvenile.
Achievements? None please, let me play my own darn game.

And about 'they should force different playstyles on me'..
There arent enough negative words in the English language to respond to that.
*facedesk*
:brokencomputer:
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Jessica Thomson
 
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Post » Wed Mar 30, 2011 7:04 am

Achievements svck anyway, why bother spending time improving such a useless feature when they could actually add content to the game?


this
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Nicholas C
 
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Post » Wed Mar 30, 2011 2:08 am

I'll go with my favorite that I post in every such thread.

How about an achievement for getting no achievements?

Do you lose that if you get an achievment? Because if so, it would erase itself the moment you get it. Otherwise, yay, free achievment!
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Svenja Hedrich
 
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Post » Wed Mar 30, 2011 10:44 am

And about 'they should force different playstyles on me'..
There arent enough negative words in th English language to respond to that.
*facedesk*
:brokencomputer:

I said: "They should force you to try different playstyles" ('encourage' is probably a better word than 'force' though). If somebody picks up the game who is not experienced with the series (the type of person who will probably be more bothered about achievements than a hardcoe TES fan) then they should be encouraged to experience all the game has to offer - this can easily be done by offering achievements for various playstyles. Anyway , if you really couldn't care less about achievements and get annoyed when they pop up, then why are you bothered that you will only get them if you try other playstyles?
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Daniel Lozano
 
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Post » Wed Mar 30, 2011 7:19 am

I said: "They should force you to try different playstyles" ('encourage' is probably a better word than 'force' though). If somebody picks up the game who is not experienced with the series (the type of person who will probably be more bothered about achievements than a hardcoe TES fan) then they should be encouraged to experience all the game has to offer - this can easily be done by offering achievements for various playstyles. Anyway , if you really couldn't care less about achievements and get annoyed when they pop up, then why are you bothered that you will only get them if you try other playstyles?


No. I want that to be my choice. And more importantly, my discovery.
I do not want a fourth wall breaking achievement.
Achievements may be fine in a multiplayer online shooter, but not a first person RPG.
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suzan
 
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Post » Wed Mar 30, 2011 8:02 am

Do you lose that if you get an achievment? Because if so, it would erase itself the moment you get it. Otherwise, yay, free achievment!


It's an unobtainable achievement. You wouldn't be able to get any achievement over the course of the game and the moment you do get it, you don't deserve it.
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Mr. Ray
 
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Post » Wed Mar 30, 2011 4:01 am

No. I want that to be my choice. And more importantly, my discovery.
I do not want a fourth wall breaking achievement.
Achievements may be fine in a multiplayer online shooter, but not a first person RPG.

If you are trying to argue that achievements shouldn't be in the game at all, it's pointless - they'll be there whether you like it or not.
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GabiiE Liiziiouz
 
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Post » Wed Mar 30, 2011 11:27 am

It's an unobtainable achievement. You wouldn't be able to get any achievement over the course of the game and the moment you do get it, you don't deserve it.

That would happen when you put the game disc in. Because you have no achievments.
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Allison C
 
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Post » Wed Mar 30, 2011 4:46 am

If you are trying to argue that achievements shouldn't be in the game at all, it's pointless - they'll be there whether you like it or not.



I know this :(
They just dont belong there and shouldnt be there.
Its just a minor gripe with modern games though. It doesnt keep me from buying games I want to play.
But it is slightly annoying.
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Roanne Bardsley
 
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Post » Wed Mar 30, 2011 12:09 am

That would happen when you put the game disc in. Because you have no achievments.


Only the mere act of getting it negates it.
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tegan fiamengo
 
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Post » Wed Mar 30, 2011 5:23 am

it should be just like it was in oblivion except with a large portion of the gamer points given when you complete every quest in the game
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Angela
 
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Post » Wed Mar 30, 2011 3:18 am

I think how oblivion did it was great (on the 360)

I wish more achievements were like that, instead of insane monotonous tasks that take forever to get.

I'd rather not have achievements, but since they're basically manditory these days, I 'd like them to not make me go out of my way and play a different way than I normally do.
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Curveballs On Phoenix
 
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Post » Wed Mar 30, 2011 1:42 am

Let's face it, achievements/trophies are getting so boring.

"Getting?" I'd say they started out that way.
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Jake Easom
 
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