Achieving Gamers and Fallout 4

Post » Wed Dec 02, 2015 5:01 am

I really do think there should be something to accomodate us 'achieving' gamers. Taking inspiration from Europa Universalis IV and Crusader Kings 2 which allow for 'ironman mode' in which the savegame is made almost impossible to be customized outside of the game (through encryption, and the disabling of achievements if the main game has been detected to have been changed).
Perhaps there could be a mod such as this that would 'award' certain save games with the status of being 'pure' in that no mods were used, the cheat console was disabled, and all that was achieved on the save file was solely through the ingenuity and hard work of the player. I mostly refer to players that want to feel they really are achieving something from the hours they put into the game (such as, in a way, in multiplayer games); having a console command and the ability to easily mod the game to 'cheat' takes away from that angle of 'fun' certain players draw from a game (as there would be no real way they could legitimize their save games as being fully cheat-free and fully created by hard work; this could even allow for further fun to be had from the game as players compete against one another to rank higher and higher on leaderboards made for 'fully legitimate save files' in terms of wealth, level, etc). Perhaps achievements should still be allowed to be garnered even if the main game is modded and what not, to not alienate the players that would like to play the game however they see fit and not be denied steam achievements or what not.
It would be even greater if some mods that would not be considered 'cheating' could be offered to be downloaded from Bethesda and thus allow such 'legit/hardcoe/nocheat' mods to still use the most popular of mods. This would be of a lesser importance to the creators of F4, of course; implement an 'ironman mode' in the first place should already alleviate what most 'achiever' gamers would certainly hugely appreciate in F4.
All in all, this game already caters to SO MANY KINDS OF PLAYERS, from fps and 3rd person players to people who enjoy some business management/crafting/trading/settlement management/multi threaded story. I would think that not including such 'achiever' sorts of players would be one of those things that would hold fallout 4 back from being damn near perfect. Simply encode and compress the save files and make them next to impossible to modify without corrupting them. Perhaps saving could be allowed only by overwriting, so maybe even allow for two types of ironman modes, one that is a 'hardcoe hardcoe' mode with save file overwriting (you die and the character is razed) or a softer 'hardcoe' mode where multiple save files are allowed, but the save game files are still encrypted, and the game checks to see if it's the original game or if it's been modified to know as to whether or not to award the save files 'legitimate' status, or not.
Either way, it would be nice if some others would share their thoughts on this?
It's quite astounding such a large proportion of gamers (the achievers) can be neglected like this in F4 while they have seemingly included a huge amount of people and their tastes. While the game developers have shown an immense ability to include wide ranging gameplay and many players of different tastes, I am truly saddened by the fact that yet another game has overlooked the 'achiever' sort of gamer.
More clear and better organized pros of such a suggestion:
1) Offer legitimacy to the dozens of hours one put into the game (just something on the side; some extra feature) and the wealth, experience and levels one ammassed during this time. Thus, one has legitimacy of their hard work, while also having squeezed out hours and hours of fun from the gameplay and story of Fallout 4. Simple enough, really.
2) Leaderboard based on: caps, total experience and level. Nothing complicated. Would allow people to set new goals for their Fallout sandbox experience: be the best of the best of F4 players. I'm sure we all know that there are plenty of competitive game players out there. And again, take a look at MMORPG players (there are plenty of them); people who want to amass wealth, experience, levels, equipment and what not. Why not offer them legitimacy? Why not make the game feel more 'real' to them, more 'rewarding' than otherwise? Why not make the game a better one to many more people? It wouldn't change the core values of the game anyway; it would just appeal to more people, give more gameplay, more incentives to play more (replayability), and just ENCHANCE THE SANDBOX SIDE OF THE GAME WE ALL SO DEARLY LOVE.
3) It would be completely optional. Opt in if you want; if not, do not.
Even if such a feature might not appeal to you, the reader, personally, think of how many other types of gamers are likely to enjoy the game more because of such a feature. There are many 'achieving' players who want recognition for the hard work they put into a game, and the dozens of hours. Others like to compete with other players. Why not allow other people who have different tastes to yours enjoy the game so much more; greater customer satisfaction would also help the game developers, and the company, by increasing sales, brand loyalty, so on and so forth.
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Robert Bindley
 
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Post » Tue Dec 01, 2015 3:57 pm

or you know, since it′s a single player game, just don′t care that others use mods and command screen and just make sure you yourself don′t use either, like me.

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Laura Shipley
 
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Post » Tue Dec 01, 2015 10:02 pm

That is what I've been doing so far, but it sure isn't too rewarding at all; it's a bit frustrating, even. Such an ironman mode would allow many people not only more reasons to play the game (compete with friends/strangers, legitimately) but also allow them to take more pleasure in playing the game, knowing that they really are 'achieving'

something.

Again, this would allow people more reasons to play the game, play it more often, and enjoy it as it should be enjoyed; without cheats and the sort, as well as compete with other people. The satisfaction from multiplayer games, for example, is quite hefty due to knowing that no one can easily cheat (if at all), so you can actually compare yourself to them, or at least know that what you have achieved in the game is regarded as being legitimate.

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Suzie Dalziel
 
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Post » Tue Dec 01, 2015 10:38 pm

yeah I think this would be classed as a niche issue and well, a game dev can′t satisfy everyone.

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Spencey!
 
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Post » Wed Dec 02, 2015 1:57 am

I know more than a few people who would not consider this a 'niche' issue. Achievers are a good portion of players (have a look at the huge number of farming/grinding MMORPG players that simply want to be the best, or be amongst the best); I'm sure there are PLENTY 'achiever' players that play Fallout 4, or would be inclined to play it if this were implemented. You do not seem to have any real reason to be opposed to such a feature being implemented into the game, other than you thinking that 'not enough people would benefit from it'. I'm more than certain that it would give Fallout 4 a whole other dimension to it, simply improving the game as a whole. I only see positives, and no negatives to such a feature being put in game. Would you be so kind so as to outline how this would not go great with Fallout 4?

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Amanda Leis
 
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Post » Tue Dec 01, 2015 5:28 pm

I don't bother with Iron Man runs. Some people dig that, not my bag. I just play the game, with mods or without, it really depends on which route grants me the enjoyment I'm looking for.

I'm not looking to achieve anything, or prove anything when I play games. I just wanna play the game.

But as St. Markiplier once said "You do you, I do me, and we don't do each other."

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Zach Hunter
 
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Post » Tue Dec 01, 2015 11:20 pm

the time and effort beth could put towards other things? *shrug* games finish so it would have to be some post launch path, something I rather see them use to fix bugs.

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Makenna Nomad
 
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Post » Tue Dec 01, 2015 2:29 pm

And that is the way you play games, and of course I respect that. And so does my suggestion. It would not take that away from you, would it? Besides, as you (pretty much) said, different strokes for different folks. Why not include more types of gamers into Fallout 4, as long as it does not clash with other types of players' gaming styles. I'm pretty sure the settlement managing and trading thing did not have to be implemented; but it was, in order to allow F4 to be more complex, and appeal to more people, while not forcing everyone to go through that part of the game if they did not so wish. Thus, this increased the appeal of the game to more people, while not decreasing it for anyone else.

And in fact, everytime I've played Bethesda games such as F3, FNV, Skyrim, etc, at first I played with complete disregard to the console, or modding or 'achieving'. I merely played for the storyline and gameplay. But afterwards I returned, aiming to achieve as much as possible with no cheats or mods that offer unfair advantages. Including such a feature would give more replayability to F4, simply put.

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Evaa
 
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Post » Tue Dec 01, 2015 2:04 pm

I doubt Beth cares about that at all. I'd hope they wouldn't waste unnecessary resources for something like that. Is it an exclusivity thing? Like you want a pat on the back for not using any "cheats"? And when do you think you'd get this achievement? After the main quest or after you 100% the game? I'm not even sure if that's possible

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Jack Bryan
 
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Post » Tue Dec 01, 2015 11:45 pm

Fair point; however, Bethesda has shown they are in possesion of plenty of resources, including so many various game features (trading/base building/extremely in depth crafting system/salvage system). Such a feature is simply not all too difficult to implement. I, of course, do not understand the complexities of making F4 from the ground up; I just know that in most cases, such a feature really wouldn't be too hard to implement, and should not have a reason to give rise to other bugs.

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Nienna garcia
 
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Post » Wed Dec 02, 2015 2:56 am

Eh I'm not against the idea if people want to do it. I'm not in the market of telling people what's the pure or right way to play. Some people wanna run around in these games as an anime magical girl wielding a Fat Man. Some people wanna be rough and tumble gunslingers. It's all good.

For this idea, if it's just a toggle option, as the old saying goes "It's good to have options". I may not choose to toggle that, but it's the same as you said with settlements. If people don't want to build a settlement, they don't have to.

Freedom of choice is always something I'm for.

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Kayla Keizer
 
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Post » Wed Dec 02, 2015 2:53 am

I think you've missed the point of the Fallout games. Achievements are for the real world, this is just a game. Have fun.

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Julie Serebrekoff
 
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Post » Tue Dec 01, 2015 1:28 pm

I wouldn't want achievements to be completely disabled (such as steam achievements). If you talk about the leaderboards, your 'designated' savegame would appear on the leaderboards whenever you want it to, as long as the game has not been modified, and the save game is in ironman mode, encrypted, and not tampered with not even once.

I do think it quite simply adds another layer to the already complex game that F4 is, without a huge amount of effort (not really that much effort would have to be put into such a feature) on the developers' part. I know for a fact that I, and plenty of friends, feel like their 'grinding' and 'farming' of fallout would be ever more enjoyable if we could somehow prove the save game actually was 'legitimate'. Not necessarily that it brings 'exclusivity' or a self-pat on the back; just an extra, nice feeling as you cruise the wastelands, excelling at the game, enjoying the story and the gameplay, WHILE HAVING SOMETHING TO SHOW FOR IT. To be that would be quite amazing; Crusader Kings 2 and Europa Universalis IV keeps me coming back because I know that I am, in a way, achieving something, even though I have no one to show my save file, or brag about to.

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Racheal Robertson
 
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Post » Wed Dec 02, 2015 5:10 am

*snickers* yeah, number one rule when talking about game development, never claim anything to be easy or not too hard to implement.

Also because you feel like it′s not a niche thing (and frankly, there is isk ya bias on the subject) doesnt mean it factually isn′t niche, so maybe when ya can show us a petition with a few 1000 names on it as a fact, it kinda easty to just say it′s not niche.

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Marion Geneste
 
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Post » Wed Dec 02, 2015 1:40 am

Indeed; why not allow the game to appeal to more people without infringing on anyone else's ability to enjoy the game? There are many people, such as MMORPG players, who enjoy having something to 'show' for after dozens of hours of playing the game.

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SHAWNNA-KAY
 
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Post » Wed Dec 02, 2015 4:01 am

This statement brought up something to me that I've been pondering about for a few years now.

Back in my day...yes I'm an old man...Back before youtube and whatnot, Video Game magazines ran spots in the back where gamers could submit their high scores, with photo evidence granted, of certain games. We now live in an age of Youtube, and Let's Plays where people can post up their runs and epic moments and share...almost everything with the rest of the gaming populace.

There is indeed a growing desire, it seems, to want, and desire, something to show for what we do in games now, something they can show and go "Look what I did, look what I have, I earned this". And I'm not sure if I agree with it. Then again, I just play the games. They make it, I play it, I go on with my day.

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Scarlet Devil
 
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Post » Tue Dec 01, 2015 3:04 pm

Well, guess I'll have to get started on these forums with that, then. I know I've talked to many people, and they certainly would give such a feature a go, and to some, such as myself, it would make a world of a difference, and to everyone, it would add in another entire layer of gameplay and 'objectives' for the sandbox F4 is (achieveing), without forcing anyone to go with it, without taking away from the fun of people who play exactly opposed to the way such a feature would allow someone to play.

And again, it still would be a nice thing to go with the actual game; knowing that the dozens of hours you sunk in the game mean something more than just the pure exhilarating fun you've had with the story and gameplay, but that it also amounts to some kind of achievement. And yes, I cannot possibly assume 100% it would be easy to implement (as I had already stated); but objectively thinking, it shouldn't be hard to implement (at least, having followed EUIV and CK2 development; even though they are, indeed, very different games).

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C.L.U.T.C.H
 
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Post » Tue Dec 01, 2015 9:48 pm

I suppose it's because many people do sink in a huge amount of hours in games. Even though they do tend to have plenty of fun by doing it, having something to 'show for it' and to go with it in the background really is just a nice idea for everyone. Don't like it, don't use it, either; like it, and be even more in love with F4, adding to the large pool of die-hard fans of the Fallout franchise.

Likewise, not everyone has high end i7 processors (or even desktops, really, or the internet connection) to record, and upload on youtube immense walkthroughs, etc. It would take an immense amount of effort to render the videos in the first place; besides, it would still not offer any real legitimacy as it would not 'protect' against cheating, modding, etc.

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Ronald
 
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Post » Tue Dec 01, 2015 3:40 pm

Leaderboards? What? Have you played a fallout game?

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Nicholas
 
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Post » Wed Dec 02, 2015 1:46 am

Still, time is money, if there is now raw proof Beth would gain anything from doing it, they wont bother, simple as that.
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Alexis Acevedo
 
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Post » Tue Dec 01, 2015 3:41 pm

Please, keep the replies constructive and helpful for the debate :P

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LittleMiss
 
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Post » Tue Dec 01, 2015 10:36 pm

So you want a mode in the game where modding/console commands are disabled and there is some sort of online leaderboard for you to tout your "skills"?

No offense, but this is a pretty ridiculous thread. For one, BGS games are about the single player experience. You make the game what you want. This isn't an competitive online multiplayer with e-sports. This isn't an MMO. It's just a sandbox where you can do what you want when you want in it.

I find it odd you need to have some sort of way of showing to the world how much of an "achiever" you are. That's why "achievements" exist, plus I was under the impression a sense of achievement was a personal feeling and not one you have to shove down other gamer's throats.

Also, BGS games, even on the highest difficulty, are incredibly easy. Not to mention there is always a build or way of playing that is game breaking. I guess I just don't really understand the point of where you are coming from. You don't have to mod or use console commands. BGS games are a private experience. Why do you care what others do? Why do you care that others know what you have done? It's just a game in the end.

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Sara Johanna Scenariste
 
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Post » Tue Dec 01, 2015 10:11 pm

Well, also another bit of nostalgia, back in the way, Atari (And Colecovision, I think) would award players with patches, like for jackets, for submitting a ranked score. I believe this was historically the first Video Game Achievement.

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Nymph
 
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Post » Tue Dec 01, 2015 2:58 pm

Show me the raw proof Bethesda had when they including trading posts, settlement building, and the sort. None. They just wanted to appeal to more sorts of gamers. And they did. This would too.

You have not read plenty of my replies, it seems.

There would be no shoving down anyone's throats one's skills necessarily; this would be mostly to accompany one having fun with the game, but having some sort of achievement out of it in the way that they know the dozens of hours they invested in the game were not just for fun, but also for something additional. Again, it would appeal to the 'achiever' sort of person, and appealing to a wider range of players is clearly what Bethesda wanted to do with F4. And the current achievements can be unlocked with actual mods that unlock them in less than a second. Or if not, you can easily cheat your way to achieve all achievements.

Either way, steam achievements are barely any achievements at all; they are very superficial. Again, such a feature would 1) add another layer of complexity to the game in that people could play in order to battle on the leaderboards 2) would not take away from anyone's fun 3) would appeal to more people 4) allow for more replayability in the way of, say, grinding and 5) objectively does not seem a feature that would take any serious amount of effort on Bethesda's part.

This would ENCHANCE one's ability to enjoy their own achievements, and be willing to sink ever more hours into the game.

Again, it's not so much about 'beating someone else at grinding' or on the leaderboards or whatever; that should be more of a side thing for those that would enjoy it, or if you get bored and want that to be your game objective. It would be a way to legitimize the hard work and dozens of hours you sunk into the game.

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Mr. Ray
 
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Post » Tue Dec 01, 2015 9:44 pm

Um...Leaderboards in a Fallout game? :blink:

I'm with Redguard King on this one.

Agreed, if I had fun in a game session that's enough for me. I don't care about having something to show for it. I play games for fun, not to stroke my ego. Mind you this might be me never giving a damn about what anyone thinks. :wink:

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Rex Help
 
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