Acquiring mages towers and Count's castles: will the standar

Post » Sat Nov 20, 2010 3:49 am

Saying that everything that's a DLC "should" have been in the original game is nonsensical.

The DLC is everything that they couldn't get done in time. It's DLC because they couldn't get it in the game. The only way to get it in the game would have been to push back the release date, but you can't keep doing that forever. The game has to come out eventually. So, eventually there's gonna be DLC.




Please note, this thread is not about ALL DLC. It is specifically about things such as wizard towers and forts, things which the devs know going in people would like to have. This thread is not about full on expansion packs and their accessibility etc. If you read the title, it specifically asks if things like a tower for a mage or a fortress for a warlord will be availalbe in the original game, or tacked on latter as DLC. It is not a condemnation of all DLC, though I do fervently believe that ALL DLC should be included in disc form in a GOTY or Platinum Hits etc. edition.
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Naughty not Nice
 
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Post » Sat Nov 20, 2010 4:15 am

All of these were indeed, AWESOME expansions. And they made them available on disc not just through DLC, which was also very considerate and, again, awesome.


Except for the castle all of Oblivions dlc came out on disc
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oliver klosoff
 
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Post » Sat Nov 20, 2010 6:21 am

Still a matter of choice, then. If someone enjoys the game and wants the dlc, fine. If someone doesn't want dlc the game doesn't require it. If the cost is too high, you have the choice to not buy it. Or wait until the ultimate edition with all the dlc included comes out.

Even Fallout 3 didn't need Broken Steel. Imo, that dlc actually broke the game.


This is fine if ALL DLC is included in the ultimate edition. The ultimate Oblivion game, however, did not include Frostcrag Spire, Deepscorn Hollow, Battlehorn Castle, or The Mehrunes Razor quest, and it should have.

I hope future ultimate editions will include all DLC content upon release.
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Euan
 
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Post » Sat Nov 20, 2010 11:40 am

This is fine if ALL DLC is included in the ultimate edition. The ultimate Oblivion game, however, did not include Frostcrag Spire, Deepscorn Hollow, Battlehorn Castle, or The Mehrunes Razor quest, and it should have.

I hope future ultimate editions will include all DLC content upon release.

They couldn't release the GoTY edition with every DLC for it, because the PS3 didn't get any of them. Only Shivering Isles and Knights of the Nine. Otherwise they would have included them. You pay for what you want, if you don't want to be "nickel and dime'd", then don't be. Besides, unless I'm mistaken, they're sticking with Fallout 3 style DLC's, the mini-expansions, because people complain about the small DLC, and full expansions take too much work. Personally, a Shivering Isles thing would be my preference, but it isn't my decision what they make. I'll have to either be happy with what they do, or not buy it.

Bethesda doesn't just cut content to sell as DLC. Neither does Obsidian, or why would the Honest Hearts DLC have taken so long to release? If it's released too early, we complain that it shoulda been included. If it takes too long to get released, we complain that the game is now boring and that we're selling the game, moving on from it. Why then should Bethesda even make DLC's if we're gonna be unhappy with them anyways?
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Andres Lechuga
 
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Post » Sat Nov 20, 2010 1:18 pm

Even Fallout 3 didn't need Broken Steel. Imo, that dlc actually broke the game.


Yep.


As for DLC in general..... meh, I can take it or leave it. Most DLC, I've not bothered with..... never got any for Oblivion (I did eventually pick up the GotY edition, with the Knights dlc), only got two for FO3 and no longer bother installing them (Had to get the Pitt, I live in Pittsburgh. And then I had 800 M$ bucks left, so I grabbed BS). Not bothering with any for FO:NV. I haven't even bothered downloading all the free DLC I got with a new copy of Mass Effect 2.... I did end up grabbing all the Borderlands ones, but those (except for the Arena) added vast amounts of content.

Now, "complete" editions released after the fact, on disc, with all the DLC included? Those I'm tempted to buy a second copy for. (Again, depending on the game. FO3 & NV, I wouldn't bother. Mass Effect 2, I'm eagerly waiting for the announcement - I actually want to try some of the pay DLC, but there's no way I'm touching their online shop with it's proprietary currency. Oblivion.... as I said, I grabbed a GotY copy for SI & KotN)
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suniti
 
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Post » Sat Nov 20, 2010 12:57 pm

This is fine if ALL DLC is included in the ultimate edition. The ultimate Oblivion game, however, did not include Frostcrag Spire, Deepscorn Hollow, Battlehorn Castle, or The Mehrunes Razor quest, and it should have.

I hope future ultimate editions will include all DLC content upon release.

Depends on the version. I bought another back-up to my back-up copy from Steam. This wouldn't be an option for console players at the present time, although I think I recall Valve starting to work on getting content like Portal 2 to the ps3.

http://store.steampowered.com/app/900883/

This English-only Deluxe version includes the following Downloadable Content (DLC)

Fighter's Stronghold Expansion
Live the life of a noble warrior in this expansive castle with private quarters, grand dining hall, and a wine cellar.
Knights of the Nine Quest
Vanquish the evil that has been released upon the land. New dungeons, characters, quests, and mysteries await.
Spell Tome Treasures
Get these books and find low and high-level spells, as well as new powerful spells with multiple effects added.
Vile Lair
An underwater multilevel hideout for evil players to find refuge, providing your character with safe haven.
Mehrune's Razor
Conquer one of the deepest and most challenging dungeons in all of Cyrodiil to claim this fearsome weapon.
The Thieves Den
Uncover a famous pirate's lost ship and claim it for your own. Designed for stealth-based characters.
Wizard's Tower
In the frozen mountains of Cyrodiil stands Frostcrag Spire, a tower of wonders for your magic-oriented character.
Orrery
Harness the power of the stars. Rebuild the Orrery to unlock the secrets of this Mages Guild Inner Sanctum.
Horse Armor Pack
Tamriel is a dangerous place. Protect your horse from danger with this beautiful handcrafted armor.

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Isabella X
 
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Post » Sat Nov 20, 2010 3:49 am

The tower wouldn't be cool anymore, kinda like been there done that now.
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Janette Segura
 
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Post » Sat Nov 20, 2010 4:10 am

The tower wouldn't be cool anymore, kinda like been there done that now.


I think it would be awesome for the basic, disc version of the game to offer another Wizard's tower, somewhere in the remote reaches of Skyrim. Maybe a tower of some ancient Dunmer wizard in the farthest north of the Morrowind Border Mountains, this one complete with summoning alters for a variety of Daedra, not just Atronachs. :obliviongate: :celebration:
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Sheila Reyes
 
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Post » Sat Nov 20, 2010 7:14 am

DLC is fine as long as it's reasonably priced for its content, and not something that was intended for the original game that was left out for no reason other than to sell later. If it was because development was already late and they couldn't complete it until later, fine. Day-1 DLC, or DLC on the original game disk, for content meant to be part of the original game is just inexcusable.

Luckilly Bethesda doesn't seem to be much of a problem here, excepting for some early Oblivion DLC pricing. Still, I prefer what they did with Morrowind... small DLC/official mods for free, and large expansions for a price.
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Lucie H
 
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Post » Sat Nov 20, 2010 2:34 pm

To be fair to the OP, there is such a thing as "Day 1 DLC", and some of this DLC is announced months before the game actually comes out, like the DLC for Mass Effect 2 on the Cerberus network



To be fair, the "Day 1" DLC for Mass Effect 2 was one of Bioware's attempts at getting some money back from the used game market - any new copy of the game came with a code to let you download the Day 1 dlc for free. But for someone who buys a used copy, they cost money. (And they released a couple other freebies later, alongside the pay stuff)

Personally, I thought it was a novel approach to encouraging people to buy New copies. Certainly much better than crap like forcing people to lock their games to an online account (steamworks, et al) so that there can't ever BE used copies.
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kevin ball
 
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Post » Sat Nov 20, 2010 2:43 am

I really don't care if they nickel and dime us to death because we would've never none whether the dlc were buying was specifically meant to be a dlc or not. What i'm getting at is how do we know that the dlc were buying was meant to originally be in the game or whether it was an idea thought up last minute. Also the "lesser" dlc for oblivion (Horse Armour, houses, imperial orrery.) I felt added something you could get if you feel that everything there was to be done was done and you needed something new to do, for relatively cheap. I'm not going to lie though the horse armor idea was pretty stupid considering my favorite horse was invincible.But you know what nickle and dime me away bring on the dlc, just don't make something purely idiotic like horse amour.
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sam westover
 
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Post » Sat Nov 20, 2010 6:35 am

To be fair, the "Day 1" DLC for Mass Effect 2 was one of Bioware's attempts at getting some money back from the used game market - any new copy of the game came with a code to let you download the Day 1 dlc for free.

I can't really respect anyone that doesn't respect the rights given to me by the first-sale doctrine. I have a personal right to resell what I own, and it's a dike move for a company to try to prevent that just because it may lose them a unique sale (I'm sure they'll be crying over an extravagant $60 compared to the petty millions/hundreds of thousands that they already made /sarcasm). Doing something like that just makes me much more cautious about buying, which in turn makes me much less likely to buy, because I know if I don't like it I'll be all but stuck with it and be out $60. It'll be much harder to recoup anything by trying to resell it.

Maybe if they bothered to make a game that people wouldn't want to resell, and consider ones that do to be sales they wouldn't have had in the first place... but stuff like that's a sign of people who care more about making money than good products. I hope Bethesda never goes down that path.

What i'm getting at is how do we know that the dlc were buying was meant to originally be in the game or whether it was an idea thought up last minute.

Trust. Being available day-1 and given away with new copies only (and for money for anyone else) may also be a clue. Being on the disk, and you have to pay to "unlock" it, could be sign, too.
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FLYBOYLEAK
 
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Post » Sat Nov 20, 2010 2:44 am

I can't really respect anyone that doesn't respect the rights given to me by the first-sale doctrine. I have a personal right to resell what I own, and it's a dike move for a company to try to prevent that just because it may lose them a unique sale (I'm sure they'll be crying over an extravagant $60 compared to the petty millions/hundreds of thousands that they already made /sarcasm). Doing something like that just makes me much more cautious about buying, which in turn makes me much less likely to buy, because I know if I don't like it I'll be all but stuck with it and be out $60. It'll be much harder to recoup anything by trying to resell it.


Like I said, they didn't do the crap move of keeping you from reselling. They went for the more elegant approach of giving an incentive to "new" purchases. (contrast Fallout:NV, with it's steamworks lock)
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Andrea Pratt
 
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Post » Sat Nov 20, 2010 9:23 am

Like I said, they didn't do the crap move of keeping you from reselling. They went for the more elegant approach of giving an incentive to "new" purchases.

Giving an incentive to buy new creates a disincentive to buy used. With fewer buyers looking for used games, the fewer resellers there'll be to sell used games. Ergo, they undercut my ability/right to resell.
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Benito Martinez
 
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