I remember when I was playing Oblivion that I missed a quest, after the main storyline was completed, to discuss the direction to where the empire was heading. Just a political quest, with lots of important characters defending their interests on what to do next, who's gonna rule, what should change, etc, etc.
It's shame that a game so rich in lore doesn't really allow the player to explore it to it's full potential. A game that tries to bring some of this "polical" style is Mass Effect. Where you discuss not only politics, but moral, ethics, economy and so on. Where you had to make tough decisions and live with it.
So, maybe, if the game becomes a little closer to Fallout's roleplaying style we can expect some of this things Mass Effect had. ....... maybe not!
I guess these kind of quests makes the game more of a role playing experience rather than a random-helping-stranger experience (anyone else noticed that your character was a compulsive favor solver?).
After all I miss little other things like being a notorious criminal. Despite the guards being psychics, in Oblivion we couldn't, for example, climb rooftops to avoid being caught by the guards. And that doesn't really mean that you should be a burglar, the game could have a quest where the duke of the city imposes a curfew. The player should then, try to escape. Etc, etc.
I'm looking for other options to enjoy the game while not necessarily having to kill someone.