» Sun Aug 09, 2009 9:19 am
Nope. If you're checking for when the player drops something, you'll need OnPCDrop, which is a short I believe. If you're checking to see if the player doesn't have it any more, you can do a GetItemCount. How does the player loose the item? If it's via script, you could always set a global variable if another script needs to know that the player doesn't have that item.