Activating an activator by spell?

Post » Fri Jun 28, 2013 6:42 pm

Can an activator be activated by a spell? In Oblivion there was a pillar that you had to throw a spell at to cause something to happen,

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steve brewin
 
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Post » Fri Jun 28, 2013 9:32 pm

Yes it's possible, I've seen Il Ducey do some interesting things with this. Doesn't mean I actually know how he did it though :P (I'm pretty sure he wrote a tutorial on the subject in here somewhere...)

Try adding an ObjectReference script to an activator with an OnHit() event

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CHANONE
 
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