- Is there any way to activate *unspecified* activators (all in an area, or all in the cell...) without the PC doing anything ?
I remember having while playing some mods, objects in the cell activating upon saving or loading a game. Seems to be the last used activator only, but had on one occasion 3 previously activated ones doing it at the same time. Anyone know more about this bug and whether it's exploitable in scripting ?
- The dummy's bible says the command Activate requires "OnActivate" to be called. Is there any way around this (besides using anims / moving commands / ... instead) for a specific activator ? (don't suppose "If OnActivate == 0" can return anything)