I created a floor rug as an activator
I created a script that should run when the rug is walked over
However it does not, I did the auto-fill on the script properties
I am thinking the rug is not being triggered, but if the Player walks across it that should trigger it correct
Scriptname DPDAddMusicOnActivateOn extends ObjectReference
{plays music when player enters trigger}
MusicType property MUSTownTest auto
{Music to play when player enters trigger}
Auto STATE Listening
EVENT OnActivate (objectReference triggerRef)
gotoState ("done")
MUSTownTest.Add()
endEVENT
endState
STATE done
; do nothing
endSTATE