Actor Play Animation

Post » Tue Oct 15, 2013 9:04 pm

Hello, forums. I'm back again :)

I have a new question for you today: How the heck can I get this Actor to play even just a simple "walk" animation? I can't seem to figure it out. I have reference to the Actor gameobject and I've found something about ObjectReference.PlayIdle but can't seem to figure it out. If anybody knows how to do it using the ScriptDragon C++ then more points for you but any and all help appreciated. Thanks guys!

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Rik Douglas
 
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Post » Tue Oct 15, 2013 9:11 pm

Debug.SendAnimationEvent(akTarget,"IdleName")
I don't think it will cause your actor to walk, it'll just play the animation.

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Chris Cross Cabaret Man
 
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