Note that in addition to the events defined below, ActiveMagicEffect scripts also receive events related to the actor to which they are attached. This makes them useful for adding script processing to actors dynamically without using quest aliases.
Does it mean that I could use Actor script Events inside ActiveMagicEffect script and they would be triggered by Actor whom said effect is attached to?
Lets say I cast "Mind Control" on some random mob, he gets MagicEffect script on him - then I want something to happen everytime he changes location: OnLocationChange - http://www.creationkit.com/OnLocationChange_-_Actor%C2%A0
Would it work?