Actor won't talk

Post » Fri Jan 22, 2010 11:20 pm

Hi there,

Currently I've got an encounter with an Enclave Officer (which script was taken from the default encounter script), who should force you to join him to a hidden Enclave base. Here is the script:

scn FEVTestBaseEnclaveOfficerVertibirdEncounterScriptshort activeref landingMarkerbegin onLoad	if active == 0		playgroup forward 0		set active to 1	endifendbegin OnActivate	if IsActionRef player == 0		; assume this is my reference marker		set landingMarker to GetActionRef		; move soldier drop-off markers		FEVTestBaseEnclaveOfficerVertibirdMarker.moveto landingMarker 0 -75 0		FEVTestBaseEnclaveOfficerVertibirdMarker.moveto landingMarker 0 75 0	endifendbegin gameMode	if active == 1		if isanimplaying forward == 0			; landed -- drop off troopers if we have a landing marker			if getDestroyed == 0					if landingMarker != 0									; make sure nothing else has moved the drop off markers -- if so just use the landing marker					if FFEDropOffMarkerA.GetDistance landingMarker < 100						FFEDropOffMarkerA.placeLeveledActorAtMe FEVTestBaseEnclaveOfficerVertibird					else						landingMarker.placeLeveledActorAtMe FEVTestBaseEnclaveOfficerVertibird					endif					if FFEDropOffMarkerB.GetDistance landingMarker < 100						FFEDropOffMarkerB.placeLeveledActorAtMe FEVTestBaseEnclaveOfficerVertibird					else						landingMarker.placeLeveledActorAtMe FEVTestBaseEnclaveOfficerVertibird					endif				endif				playgroup backward 0			endif			set active to 2					endif	elseif active == 2		if isanimplaying backward == 0			set active to 3			markfordelete		endif	endifend


However, when I try to talk to the Enclave Officer, it only zooms in and out. It currently has a GREETING, GOODBYE and a single TOPIC. How can I make it talk to me? The VertiBirdMarker is a marker which contains the AAEnclaveOfficer npc.

Also, the dialogue is fully voice acted.

EDIT: The problem might be that I do have the dialogue quest, but it is not added. How do I add dialogue to an NPC (I've already created the dialogue quest)
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J.P loves
 
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Post » Sat Jan 23, 2010 5:53 am

Nvm, got it to work. Seems like I set two conditions for 2 different NPC's. Stupid me. Sorry to bother you guys :P
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Nick Pryce
 
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