ActorRef.SetEyeTexture() glitchs

Post » Mon Feb 03, 2014 6:22 pm

Hey all,

I just recently ran into the following error coming from Actor SetEyeTexture().

[02/02/2014 - 08:56:03PM] Error:  (00000014): Could not find geometry for eye headparts and thus cannot swap his eye textures.stack:	[ (00000014)].Actor.SetEyeTexture() - "" Line ?	[Active effect 3 on  (00000014)].FiendMgefScr.UpdateAppearance() - "FiendMgefScr.psc" Line 218	[Active effect 3 on  (00000014)].FiendMgefScr.OnUpdateGameTime() - "FiendMgefScr.psc" Line 119

Any ideas of why this could happen? Target of the magic effect is the player. And seems I get this randomly.

Also if you have better way to modify actor eye texture or tint I am all ears.

Thanks

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Rachel Briere
 
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Post » Tue Feb 04, 2014 2:36 am

The traditional way instead of doing it at run time.

By modifying the DDS file.(this will affect all actors I think)

Error is basically telling you, it can't find the eye itself.

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Britta Gronkowski
 
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Post » Mon Feb 03, 2014 8:54 pm

Using DDS file replace won't work because this effect is suppose to hit those with the Fiend status not ones that are not fiends.

Well vampire scripts do this basically so it should be possible without errors.

This makes me think though that perhaps such could be easier to achieve with race. But want to avoid custom races as long as I can because they lead into new problems.

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Kitana Lucas
 
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Post » Mon Feb 03, 2014 6:40 pm

Is the player transforming into a werewolf or vampire lord?
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joannARRGH
 
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Post » Mon Feb 03, 2014 7:35 pm

Fiend.. So being of Oblivion closer to Dremora than either of those.

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Stay-C
 
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