actually lerning stuff from the mages guild

Post » Thu May 03, 2012 12:42 am

so i was reading another post and some one said how they didn't like the part in skyrim when you join the collage of winterhold where they give you a tour of the collage and actually teach you spells and have a lerning type feild trip type thing.

well IMO i loved that part of skyrime and i'm really glad they decided to put that in there and i hope that in the next game that they expand upon and make the actual having classes a lot longer before you start going off on quests to save the world. i think IMHO some thing that would make the mages quest line and well all the factions quest lines is to have to prove your self to them in terms of skills like they did in Morrowind. and if they did that it would make being a mage or what ever a lot more rewarding in the end cause you would actually have to work on your skills to advance.

also imo i think that you shouldn't be able to become the head of a guild when your level 2 or if your the head of another guild the only time i you should be able to be head of more then one guild is if you playing as a stelth character since the theifs and dark brotherhood both require you to have skills in stealth. so to become head of a guild you would need to be at least an expert if not master in most of your maine skills


also i think there should be more quests in say the mages guild questline that involve what your best at so if your best at congering then you should get more quests that have some thing to do with congering not nesaseraly for the mane quest for the guild but maybe some more side quests. so if your good at congeration then you would be able to get certane quest from the congeration teacher or specilest


what do you all think pleas give feed back even if you hate the idea i would really like to know you oppinions on this
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Carlos Rojas
 
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Post » Thu May 03, 2012 3:30 am

I like the overall idea, which has already been mentioned on this forum repeatedly, but it would be really great if the MG offered a class on using Capital Letters..... :hehe:
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Big mike
 
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Post » Thu May 03, 2012 10:46 am

I loved being made into a participant of the classes there.

I was sad when it was quickly thrown to the side and became another dungeon diving guild.
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naome duncan
 
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Post » Thu May 03, 2012 1:42 am

I loved being made into a participant of the classes there.

I was sad when it was quickly thrown to the side and became another dungeon diving guild.
^ This
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phil walsh
 
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Post » Thu May 03, 2012 10:37 am

I like the overall idea, which has already been mentioned on this forum repeatedly, but it would be really great if the MG offered a class on using Capital Letters..... :hehe:

Not to mention punctuation... ;)

I like the idea too. I think that too much is "given" to the player in recent games. You should actually have to do something to learn to cast any given spell, and you should have to cast it quite a few times before you could get it right 100% of the time.
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Nicole Kraus
 
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Post » Thu May 03, 2012 6:40 am

You should actually have to do something to learn to cast any given spell, and you should have to cast it quite a few times before you could get it right 100% of the time.
Ahhh, countless memories of me, with low health, low fatigue, getting attacked on all sides and praying that even though my Mysticism skill was only 22, and the chance of successfully casting Almsivi Intervention was 12%, I could somehow manage to successfully cast the spell and save my life. Now there's excitement!
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Danielle Brown
 
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Post » Thu May 03, 2012 4:39 am

Ahhh, countless memories of me, with low health, low fatigue, getting attacked on all sides and praying that even though my Mysticism skill was only 22, and the chance of successfully casting Almsivi Intervention was 12%, I could somehow manage to successfully cast the spell and save my life. Now there's excitement!

Yes, but that's not exactly the same thing. In Morrowind, you have to raise the Skill to increase the chance of successful casting any spell governed by that skill. What I'm thinking is that within any given skill level, one could learn X spell (as in Oblivion), but that one would perfect that spell by casting it, with its success chance rising a bit each time it's cast. That would make experience count for something.
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Hairul Hafis
 
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Post » Thu May 03, 2012 10:50 am

that could also go well with the being tought lessons
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Samantha Jane Adams
 
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Post » Thu May 03, 2012 6:09 am

that could also go well with the being tought lessons

Yes, and it would "fit" within the game world. In Oblivion, at the Arcane University, there are mages practicing their spells against targets, but that doesn't work for the Player-Character. It should.
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Sabrina Schwarz
 
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Post » Thu May 03, 2012 1:23 am

yeah i always wished that you could use the targes to actually level up your skills maybe it would have been a lott beter than sitting there in the arcane university for 3 hours summening a skeleton for 3 hour and then hiting him with a fire ball i made that did only 1 point of damage lol
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james tait
 
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Post » Thu May 03, 2012 11:47 am

When they announced an entire college dedicated to magic, I imagined a giant, Hogwarts-esq castle filled with sidemissions, interesting characters, and hidden passageways. Attending classes to learn new spells, doing "criminal" side missions for "mischevious" students, and maybe even listening to lectures/speeches about lore were all activities I was praying for in my head. Basically, I was imagining a sort of Hogwarts for advlts. A place so huge, detailed, and fun that you could spend an entire questline there. Unfortunatly (Or fortunately, depending on if you hate Harry Potter [I'm guessing pretty much everyone reading this does. :c]), like many ideas thought up by the fans in wild spectulation, I was nowhere near the truth.
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christelle047
 
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Post » Thu May 03, 2012 9:13 am

see that would have been awesome if they would have dune that but no the had to make it really short
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DarkGypsy
 
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