» Thu Dec 31, 2009 12:04 am
I am doubtful there will be a patch. Ever. At least for the most detrimental issues of lag and match-making.
I honestly believe that the game code is too screwed up to quickly repair.
Everything about Crysis 2 screams lack of polishing and testing, deadline despair and money mongering. Or so we might think, since the official responses are either too vague or too poignant in their absence to offer any encouragement.
I understand that Crysis 2 was Crytek's first multi-platform game. I understand that with their extensive PC experience from the original Crysis, the PC version of Crysis 2 can rely on already proven methods to ensure game quality on- and off-line, and should by all accounts be better, more stable and "maintenanced" (yes, I just created that word) than its console iterations. I understand that, while sharing similar traits on the outside, network-coding for PC and consoles differ wildly, and things that are proven to work on one media will often not adequately translate to another.
Therefore, I believe that the console versions of Crysis 2 are too broken to be repaired without reprogramming whole game sections from scratch. I believe that Crytek thought they could apply their PC knowledge to console on-line gaming without the need for experienced consultation. I believe they thought they could do it themselves. I believe they failed. I believe they did not mean to fail, and I believe they might actually feel bad about it, but they still made too much of a mess of things to ever get it right. And I believe they have made their peace with that.
They will not admit failure. But they cannot and will not fix what can't be fixed, whether it was by their own inexperience or negligence or not. They will ride out the storm, in silence, if need be. They will get harassed for a while, but as the community of console players will wane, the criticism will eventually vanish right along with it. Some customers may hold a grudge, but not nearly enough to matter. They will take it as a learning experience, and, hopefully, might even learn from it. And by the time Crysis 3 comes around, only a few will even remember the problems we faced with Crysis 2. And even those will still come around to take a look at it, since they obviously cared enough about the second to get upset by its unrealized potential, and subsequently hope despite their reservations that maybe indeed third time's the charm.