[RELz] Adash - City of Magic

Post » Tue Sep 07, 2010 1:28 pm

struck at the door of the arothi runes.

an invisible wall will not let me go back up the stairs to leave the area, and the door hints that Key is near by?

But there is noting (no key) in the area of the door.

what am I suppose to do?

BTW I hate arbitrary invisible walls that block exits, I would rather see a real barrier so it is not immersion breaking.
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Lucky Girl
 
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Post » Tue Sep 07, 2010 10:26 am

struck at the door of the arothi runes.

an invisible wall will not let me go back up the stairs to leave the area, and the door hints that Key is near by?

But there is noting (no key) in the area of the door.

what am I suppose to do?

BTW I hate arbitrary invisible walls that block exits, I would rather see a real barrier so it is not immersion breaking.


Never did figure how to raise that wall. However, one of the tombs down there has a very large and obvious pressure tile in front of a coffin in a side cornice. Step on the tile, then a panel will rise elsewhere in that tomb that lets you proceed forward.
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Miranda Taylor
 
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Post » Tue Sep 07, 2010 4:56 am

struck at the door of the arothi runes.

an invisible wall will not let me go back up the stairs to leave the area, and the door hints that Key is near by?

But there is noting (no key) in the area of the door.

what am I suppose to do?

BTW I hate arbitrary invisible walls that block exits, I would rather see a real barrier so it is not immersion breaking.



If you are in the round chamber with the tomb doors around, go to Sophia Tomb and step on the pressure plate inside there.

No need to visit the rest, nothing of interest there...
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Eric Hayes
 
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Post » Tue Sep 07, 2010 3:14 pm

Well just gotta wait 1hr 31 minutes.

Lol, it dropped to 57 minutes.
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Elizabeth Lysons
 
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Post » Tue Sep 07, 2010 1:03 am

What's the idea with the coloured Suduko board? I don't play suduko. I used the buttons to make sure that each row has the full range of colours in it, one of each, but nothing has happened. Do I have to do something else? Some of these puzzles are really tricky. Thanks.
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Lisa
 
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Post » Tue Sep 07, 2010 2:06 pm

no this is not the same area. The area I am in is after leaving the city and exploring the new land ares.

Spoiler
I end up using "no collision" to get by the invisible wall. Once I was BACK on the other side of the area I found a skeleton with a key to the door that was locked. So I somehow missed it on my first pass.


On the positive side this German language NPC thing is driving me crazy in a good way. Really makes me feel like a "stranger in a strange land"! I will pas by people talking in the tavern and hear then arguing about something important but I know not what. Makes it feel more real somehow.

Are there any creatures to fight in the open lands or only in caves and dungeons?



If you are in the round chamber with the tomb doors around, go to Sophia Tomb and step on the pressure plate inside there.

No need to visit the rest, nothing of interest there...

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Victoria Vasileva
 
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Post » Tue Sep 07, 2010 2:16 pm

Seems you missed this question LordKain...

Are you still working on Adash?


The next chapter (german version) is at the moment still work in progress.


struck at the door of the arothi runes.

an invisible wall will not let me go back up the stairs to leave the area, and the door hints that Key is near by?

But there is noting (no key) in the area of the door.

what am I suppose to do?

BTW I hate arbitrary invisible walls that block exits, I would rather see a real barrier so it is not immersion breaking.


That seems to be a little error in the mesh. The key by the way is at the end of another way you can find near the entrance next to the pit.


What's the idea with the coloured Suduko board? I don't play suduko. I used the buttons to make sure that each row has the full range of colours in it, one of each, but nothing has happened. Do I have to do something else? Some of these puzzles are really tricky. Thanks.


There are three basic rules:
- Every color only once per row.
- Every color only once per column.
- Every color only once per block.
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Erika Ellsworth
 
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Post » Tue Sep 07, 2010 3:08 am

Are there any creatures to fight in the open lands or only in caves and dungeons?

So far I only see sheep!

I want MORE combat! :toughninja:

Not tougher combat MORE combat! Well tougher combat would be good too, I am level 25 and it is a little too easy. But please do not use HIGH hit points or reflect damage to make the combat harder. :meh:

Use MORE opponents instead!

Great mod man, you Europeans are amazing modders!
You seem to have a great combination of TECH and ART that is rare in the USA game companies.
But then we ARE very VERY good in the "Tech" department!
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Soph
 
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Post » Tue Sep 07, 2010 7:05 am

OK, thanks for the comments LordKain. I finally completed the coloured puzzle board but it was really tough. I don't really like complex puzzle solving in Oblivion mods. If I can't manage them I sometimes give up on the whole mod. That's why I think it's important to have good walkthroughs or guides for complex mods such as this.
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Céline Rémy
 
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Post » Tue Sep 07, 2010 11:04 am

A 4th chapter is great news LK :foodndrink:


I agree with you brad ford.
A more detailed walkthrough would be rather welcome in a mod of such complexity and scope...
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jason worrell
 
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Post » Tue Sep 07, 2010 8:30 am

Another cry for help. I am trapped in the deepest depths in the western path. There are eight statues that need to be activated in the right order. I don't understand the puzzle. What connects them? Any clues? Thank you.
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Kara Payne
 
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Post » Tue Sep 07, 2010 12:48 am


There are three basic rules:
- Every color only once per row.

Obvious from the bottom row
- Every color only once per column.

Obvious when the above try didn't work
- Every color only once per block.

Now this is just sadistic! <_<

I have so far enjoyed this mod and find it a cut above the pack. It will probably go into my top ten. So far (up to the color puzzle) only minor glitches and somewhat linear play.

Minor issues with the expositions not being subtitled. A glitch in retrieving the Varla Stones in one puzzle. Map quest markers being intermittant. and confusing log entries.

Now I'm off to play colored blocks :ahhh:
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JLG
 
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Post » Tue Sep 07, 2010 2:35 pm

This post has been deleted by the OP
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Sophie Payne
 
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Post » Tue Sep 07, 2010 1:20 am

Awesome work LordKain! A wonderfull experience :intergalactic:
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Heather beauchamp
 
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Post » Tue Sep 07, 2010 4:21 am

89 endoresemants over 7,000 downsloads 344 comments hotdamn!

nice mod ill try it out. bethesda should hire the team who made this.
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Charity Hughes
 
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Post » Tue Sep 07, 2010 8:31 am

I have a question about the 'Back to Veyogalo quest.

Spoiler
After knocking down the doors with the explosive arrows I get into the final room where you're told to look around and report back. I find the two pearls on the altar with some basic elven weapons. Nothing else, though I do hear some mystical sound around the altar. I don't find anything that leads to a quest update of something to report. Is there a switch somewhere I'm missing that opens up another door? I go back and report to the White Circle head and he seems non-plussed and sends me to hunt mushrooms. Am I missing something in that final room that would lead to a better ending or does this just lead to a questline that comes back later?


So basically, is there something I'm missing in that final room or does this mystery come back later in another quest?

Thanks a ton.
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k a t e
 
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Post » Tue Sep 07, 2010 7:03 am

I have a question about the 'Back to Veyogalo quest.

Spoiler
After knocking down the doors with the explosive arrows I get into the final room where you're told to look around and report back. I find the two pearls on the altar with some basic elven weapons. Nothing else, though I do hear some mystical sound around the altar. I don't find anything that leads to a quest update of something to report. Is there a switch somewhere I'm missing that opens up another door? I go back and report to the White Circle head and he seems non-plussed and sends me to hunt mushrooms. Am I missing something in that final room that would lead to a better ending or does this just lead to a questline that comes back later?


So basically, is there something I'm missing in that final room or does this mystery come back later in another quest?

Thanks a ton.


Just keep playing, you'll discover the significance of that room in a later quest that you'll get from the same guy.
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Sara Johanna Scenariste
 
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Post » Tue Sep 07, 2010 6:11 pm

This looks amazing. Can't wait to try it.
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Kellymarie Heppell
 
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Post » Tue Sep 07, 2010 6:29 pm

Can anyone answer my question above about the statues puzzle? Thanks.
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lexy
 
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Post » Tue Sep 07, 2010 9:28 am

This mod sounds great but was wondering if the loot is balanced or is it too quick to get good loot from here.
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Abel Vazquez
 
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Post » Tue Sep 07, 2010 5:46 pm

EDIT: Nvm, my savegames actually work now.

Can someone give me a hint?

Spoiler
I am stuck on this quest : [v2.00] Chapter Two: The Grave of a Thousand Ways. Basically I finished Black Temple and I am in an ayleid ruin where most of the halls are sunk into water. I found 1 switch by the main door and one in a room underwater (the water has slaughterfish in theM). I don't know where to go next. Thanks

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Bee Baby
 
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Post » Tue Sep 07, 2010 11:34 am

EDIT: Nvm, my savegames actually work now.

Can someone give me a hint?

Spoiler
In the sidequest where I find mushrooms for Glamril, I activated the button in the Homehollow cave, however the entrance to another room requires a key that I cannot find



Ugh sorry for double post accidentally pressed wrong button.
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Nichola Haynes
 
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Post » Tue Sep 07, 2010 5:25 pm

Anyone else tried this mod? Psymon?
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Bellismydesi
 
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Post » Tue Sep 07, 2010 3:41 am

I just recently ran into the mage in the Chorrol MG... he's got some serious issues. From what I can tell, the BSAs aren't working right - I have no voice, no meshes, and his eyes were all googly. I checked and all the BSAs are in the Data folder, so I can't figure out what's going wrong. :(
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Kelli Wolfe
 
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Post » Tue Sep 07, 2010 1:26 pm

Anyone else tried this mod? Psymon?

Just tried this yesterday with my character who have finished the main quest, KOTN, most of cities quests but no guild quests.
I played through the end of the prolog step which ended me in Adash world.
When I took a look at the chapters readme I found that I'm only at the beginning of this huge mod.
I took a moment to reflect: should I continue playing this mod or not? and I postponed this to later maybe another character.
The mod is huge, quite a good work and scripting has been done on it but I don't know how it impact the gameplay when you advance further in quests.
One thing sure is that I have seen some quests involve ranking in some Mage guilds. My character quite the opposite of a Mage.
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IsAiah AkA figgy
 
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