Add guns into the elder scrolls?

Post » Tue Feb 18, 2014 12:25 pm

Before all of u go keyboard warrior on me , no i am not a console kiddie or cod f*g. I have played all the elder scrolls games except arena. They have bows and crossbows, these are enough, true. But i was thinking why not percussion guns? Rifles or pistols? Impractical but fancy eh? Something used by the imperial armies archers, or guards on towers, maybe a dwemer one for u to find. I dont think they are practical but with all the eras i do think they are logical.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Tue Feb 18, 2014 9:39 pm

To me that just borders on Steampunk, which I just don't like personally, so I'd have to say no. Even the Dwemer hadn't put an actual gun together yet (though they had flying ships) so I just can't see adding it now.

The problem is real firearms basically make all melee weapons and even armor, all but obsolete.

User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Wed Feb 19, 2014 2:29 am

What if guns were just glorified staves for mages?

Almost like a conduit for their magicka abilities?

User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Tue Feb 18, 2014 12:08 pm

I would personally love it if some kind of steampunk-like guns started to show up in TES, but I know that most people would hate it. Maybe some kind of mineral is discovered my an alchemist that is basically gunpowder, or some kind of new technique is discovered by an enchanter that lets normal (non-mage) people shoot things or something like that.

User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Tue Feb 18, 2014 3:39 pm

I think being made by the same dev team it would be too much like Fallout with guns... err... with swords. Fallout with swords and guns. Fallout with swords, guns and mushrooms from Oblivion.

User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Wed Feb 19, 2014 1:25 am

I'm thinking like Napoleon era muskets, where there is a good chance that it won't work at all, and sometimes they just blow up in your face.

User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Tue Feb 18, 2014 10:47 pm

Well phew, that completely clears that up.

We have staves that can shoot fireballs, lightning bolts, and frost bolts as well as a number of different offensive effects. You have exploding crossbow bolts in Skyrim and arrows in Morrowind that have area-effect explosions. If all that fails, you even have your hands to shoot things out of. I don't see what you can get out of having firearms in an ES game (not much accuracy for the early small-arms, certainly no rifles involved). If you're on PC you can keep an eye out for mods for Skyrim or Oblivion adding firearms, and even if not you can still go get Fallout games with melee weapons and firearms. Or if you miss your fantasy setting, go for Fable II or something.

We've seen Dwemer explosives before, so they weren't far off of the technology from it, but that research wasn't based in Skyrim and it didn't seem to move to firearms. Surely none of the other races have reached the Dwemer level of tech yet and I at least haven't come across any Dwemer plans in their seat of power indicating firearm development. I for one don't want them to, because the Dwemer mastered steam power and we all know what that leads to.

User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Tue Feb 18, 2014 3:21 pm

I don't want to see guns in TES, ever.

User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue Feb 18, 2014 12:44 pm

Guns would make no sense for now, but in a possible sequel taking place centuries later, maybe. I once read this article

http://gameideas.wikia.com/wiki/The_Elder_Scrolls_7:_Akavir

without noticing it was just a fan's idea. It was so disappointing noticing this later.

User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Tue Feb 18, 2014 4:49 pm

No thanks. Cannon, perhaps (AFAIK there were cannon in Redguard?), but leave it at that.

User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Tue Feb 18, 2014 9:51 pm

I'm so desperate for any feature that brings the chance of failure back into these games that I actually could support this.

I would add a handful of unique Dwemer weapons. Uniques that are hard to acquire. And once they have been acquired there is still a chance, as you say, that they may not work. They could have a devastating effect on an enemy when they work...but when they don't work, the effect on the player could be equally devastating. Something like that would be kind of interesting to me.

User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Wed Feb 19, 2014 12:41 am

Crossbows are gun enough for me as far as this series goes.

User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Tue Feb 18, 2014 6:05 pm

Seriously. Firing an upgraded advanced dwarven crossbow with all the perks is like using a 30.06. Deadly at any range.

User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Tue Feb 18, 2014 9:37 pm

I would love to see blunderbusses in TES.

User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Tue Feb 18, 2014 8:16 pm

I was wondering if they will. I personally love my crossbows
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Tue Feb 18, 2014 4:41 pm

I think it would be really interesting to have some kind of long, drawn-out quest where you search for some kind of ancient sword or something, but once you find it, you realize that it's been totally rusted out over the years or something like that.

User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Wed Feb 19, 2014 2:15 am

Yeppers lol. Am glad Skyrim added em back.

User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Tue Feb 18, 2014 12:35 pm

Maybe. I'm not completely opposed to the idea but there would have to be some sort of balance as to not make swords, magic, bows, etc redundant or obsolete.

User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Wed Feb 19, 2014 3:05 am

Crossbows are gun enough for me as far as this series goes. [2]

User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Tue Feb 18, 2014 6:10 pm

I would hate it! Crossbows are the closest you'll ever get to guns in TES, I hope.

User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Wed Feb 19, 2014 12:45 am

I thought that was what happened with all of the artifacts in Skyrim.

User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Tue Feb 18, 2014 12:50 pm

Wait what? I swear I have seen guns in TES!

Skyrim staves were guns. They functioned exactly how a gun would function. But why the hell did they attach a stave model and that dorky animation to it, I have no idea.

Also. Morrowind Dwemer Spheres had guns. They shot dart sized projectiles out of their arm. If anything qualifies as a gun in TES, it is Dwemer Sphere's arm.

User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Tue Feb 18, 2014 7:48 pm

I love my crossbows too. I would never part with them but was just wondering would it be logical to add in
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Wed Feb 19, 2014 2:57 am

I would not be 100% opposed to it. It would have to be very limited, a glass cannon. That stuff would rip apart all armor.... also Nords and Red Guards would love dat stuff

User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Tue Feb 18, 2014 3:37 pm

im pretty sure they shot from small crossbows from their wrists if i remember correctly.

No i hate the idea of guns in tes,why in oblivion would we need them?Magic is way more powerful anyways.

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Next

Return to The Elder Scrolls Series Discussion