CS add item question

Post » Thu Jan 31, 2013 10:53 am

Does anyone know how the CS determines the Object window item and sub items (directory like tree)? I am adding approximately 300 new outfits and would like them to show up in the Object Window under differing tree structures relative to the outfit Directory. Similar to current tree for Cloth.

Clothing
- lower class
----- 01
-----02...


My Meshes, Menu, , and Textures are organized like this

Meshes
- Clothing
--- myModOutfits
----- outfit01 --------------- (NIF, and _gnd.NIF)
----- outfit02....
--- mymodSeperates
----- seperates 1
----- seperates 2....
--- myModSpecial
----- special 1
----- special 2


Textures
--- menus
----- icons
------- mymodIcons
------- mymodOutfits ---- DDs Icons
------- ......
--- Clothing
----- myModOutfits
------- outfit1 -------------- (DDS files)
------- outfit 2....
----- mymodSeperates
------- seperates 1
------- seperates 2....
----- myModSpecial
------- special 1
------- special 2

Currently, when i add the items, only the first level is created and all new items stay in that level.

Meshes
--- mymodOutfits will have all meshes for all outfits, no sub tree
--- mymodSeperates will have all meshes for all seperates, no sub tree

I could live with that, but with over 300 outfits, both I (and ultimately mymod users and moders) will find long lists a chore to go through. Many outfits have over 30 versions of meshes depending on variations for texturing.
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Joey Avelar
 
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Joined: Sat Aug 11, 2007 11:11 am

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