Add more variety in Weapon Skills?

Post » Sat Dec 17, 2011 12:06 am

Even if I am not totally sold (if ever) why the new skills/perks set up, I kinda like the fact that you can use all one-handed or 2-handed with one skill tree.
The thing is, having only one perk to differentiate between axes, blades and bunt is kinda a letdown for me, I wish Bethesda would have added a bit more so we could see some real difference between the styles, like one that add more stagger for blunt or another that would increase speed attack for axes (for example).

Come to think of it, most of the trees would benefit from that, adding more specialisation, more variety.
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Jacob Phillips
 
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Joined: Tue Aug 14, 2007 9:46 am

Post » Sat Dec 17, 2011 1:26 am

Even if I am not totally sold (if ever) why the new skills/perks set up, I kinda like the fact that you can use all one-handed or 2-handed with one skill tree.
The thing is, having only one perk to differentiate between axes, blades and bunt is kinda a letdown for me, I wish Bethesda would have added a bit more so we could see some real difference between the styles, like one that add more stagger for blunt or another that would increase speed attack for axes (for example).

Come to think of it, most of the trees would benefit from that, adding more specialisation, more variety.


I approve
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Kayleigh Williams
 
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Post » Sat Dec 17, 2011 1:05 am

Dude. We can't even STAB with our weapons. Oh sure, we can do a pseudo-stab move that involves a lot of tricky button mashing...but it would be nice to actually be able to stab since you know...half the weapons have pointy ends. But I don't know why I even expect that much from a game that won't allow you to attack while underwater or jumping or even jump while running. That's just too complicated.
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Tyler F
 
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