Add-Ons and PVP [merged similar topics]

Post » Mon Feb 24, 2014 4:58 am

Watch this video and you can see how hard it is to actually see the buffs and debuffs while trying to pvp those buffs and debuff addons are mainly for PVE.http://www.youtube.com/watch?v=_BFbBMW2ZGM&feature=youtu.be

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Sakura Haruno
 
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Post » Mon Feb 24, 2014 9:35 am

Major Concern -

  • Target player stats during PvP.
  • Using it gives you an advantage over another player

Minor Concern

  • Quest Solver
  • Resource Spawn Timers
  • Shard Locations

I mean, excluding superficial visuals and party performance boosts. i.e. larger health, party buff, nametags, the rest of this stuff lessen the experience of play. You just want the cheap way out without the effort. Again, if it only recorded / used for personal benefit. That's fine, but it is data collected from dozens + of players covering just a % of the game that is consolidated into one main source of revealing information.

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Angelina Mayo
 
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Post » Mon Feb 24, 2014 1:56 pm

"God forbid you play with people you enjoy playing with instead of people who can press 1-2-3-4 in a slightly superior order. Add-ons as personal benchmarking is an amazing way to promote self assessment and growth. Add-ons that put others to the flame to be judged by people who don't understand that the raw output of damage/heals are moot in fights that require CC/interrupts/positioning/etc, however, serve to promote poor understanding of the system themselves and also promote uniformity since people are less likely to take a risk on a build that may or may not be less than the current FOTM."

Okay. This is going a bit beyond the pale. Performance is more than just output. If you are the top DPS but the group wipes what did we accomplish? Of course all of the performance stats need to be taken into account with other, less tangible, factors. And I am not above choosing friends over people I don't know. Why? Simply because I do prefer to play the game with friends. I know how they are going to respond to defeat as well as victory. And when the difference between victory and defeat becomes a sliver my friends will do what I ask in order to move the margin far enough to win...and they can rely on me to do the same.

The sad part of this whole discussion is that most of the people who actually use performance add-ons to help themselves, and their teammates, get the most out of their gaming experience are lumped in with the dude-bros who use them to bash others. I like to think I give everyone a chance. Even people who I eventually label as "dude-bros". And while I give people a chance I do my best to try to help them and ask for reciprocation. I find performance measuring mods to be a tremendous benefit to this end. And, as such, I will always be in favor of having them in-game.

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DAVId MArtInez
 
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Post » Mon Feb 24, 2014 3:02 am

It actually isn't all that imbalanced if you consider that the damage output of a 1 hander and shield is awful in PvP compared to the heavy burst of 2 handers and dual wield, and that the shield offers no defense against magical attacks aside from that ability and this:

[Passive] Deflect Bolts – While you have a one-handed weapon and shield equipped, block an additional percentage of damage from projectiles and ranged attacks.

And Deflect Bolts isn't available until you're pretty high level.

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K J S
 
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Post » Mon Feb 24, 2014 2:43 pm

@Kalron78 what stats how many hps you have in your bar? They won't show your resists armor class or anything else so what do you mean by stats?

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Sophh
 
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Post » Mon Feb 24, 2014 5:35 am


I'm 100% with you on your major concerns. Although from watching videos and assuming a combat log will be available in game come release I don't think they have access to your stats only what would normally be included in a combat log.

For your minor concerns once over many moons ago I would have agreed (this information use to be hidden away in guild forums never to be seen by the general populace) however with Google and wikis it's now just a case of Alt + Tab search for what you want which returns a result showing nice maps, timers, spawn locations etc all at the click of your mouse. So it's just taking it one step further and instead of having to tab out and stop your game for a few seconds you can now view this directly in game. This for me is a personal choice and if someone wants to make that choice and shorten their game that's fine.
(How many hours after release till we see full guides on how to become a Nosferatu/Lycan?)
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Lucky Girl
 
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Post » Mon Feb 24, 2014 10:45 am

In my experience of RvR/AvA that took place in DAoC there is no mod that will help you. The only thing that helps is a focused and coordinated management of attack. There is just too much going on to pay attention to mods that show the opponent's stats. Most RvR fights didn't last more than 20-30s. Battles lasted longer but the actual fights didn't.

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Stephy Beck
 
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