Soooo, are you saying SD should just release free DLC and never expect any additional incomes once you purchase the game? You do know that many a game developer now depends almost as much on DLC/expansions as they do the original game, right? (After all, once the engine is up, adding content is usually alot let costly than building the original game was).
Basically, what you're saying is don't charge for content, and don't charge for aesthetics? Seriously?
I like that you didn't even have to read the whole post, just the two sentences you quoted, and you still managed to spin them completely out of context.
Let put it more clearly. I'm not happy to pay for aesthetic unlocks (new outfits, new tattoos, new hairstyles) but I would completely understand it. New games, single player experiences
Examples
Fallout New Vegas: Dead Money. Same engine, same setting, but new campaign, characters, scenarios; totally cool with being charged for that.
TF2: New official maps, new sidelocks for each class, a trading/crafting system, no extra charge. Good [censored] show. I will continue to support Valve and their products because I know that they'll continue to develop them without charging me for every update.
Half-Life 2: With the exception of cleaned up models and two or three new enemy types, (and obviously, VO and the level geometry itself) Valve reused all the assets from HL2 to make Episodes 1 and 2. They also were considerably short. I still bought both as soon as they came out, because the work put into them justified it and they were reasonably priced ($15 for an entirely new chapter, not 5 new MP maps).
Battlefield 2: They charged $35 for the Special Forces expansion pack. I wasn't bothered by that, they were still adding new maps to the main BF2. The games were separated; in order to play BF2:SF, you had to join specific BF2:SF servers. So, Mr. Xx bookend name, I would have just “bought the game and not the DLC.” The problem was, they allowed people who bought the expansion pack to use the weapons in regular, non-SF games. They also made the weapons substantially more effective than the base weapons and unlocks, which was really [censored] devious. Not only that, but you could pick up those weapons meaning THEY WERE PROGRAMMED INTO THE GAME. You could not spawn with them unless you bought the expansion pack.
CoD:MW2: Disregarding the fact that I’m not very fond of MW, let alone all the clones trying to emulate it, and forgetting that it’s already the issues with dedicated servers that will ensure I will never purchase this game, paying for map packs is absolutely ridiculous. You’re now playing the same game everyone else is playing, but you’re limited to servers that are running maps that you own. On the PC version, if I remember correctly, you were kicked off the server when it hit a DLC map. I haven’t gone back to it in a while, but I think they might have finally merged the map DLC maps with the game.
Bottom line is, if somewhere down the road, there’s like, Brink: Aftermath or whatever that includes a new single player campaign which occurs after the events of Brink, an updated multiplayer mode with new weapons, new maps, a more optimized engine, I’ll buy it full price.
However, if they start releasing more powerful weapons once every month or two that you can’t unlock through gameplay, premium perks, or 2-3 new maps every few months that you have to buy in packages, then I’m canceling my pre-order I made last October.
I seriously fear that eventually, people will be forced into buying subscriptions to play video games, offline or online. Don't think the idea isn't already being worked on.