AddHavokBallAndSocketConstraint can't use living. What can?

Post » Thu Apr 10, 2014 7:34 am

Topic. I'm not actually looking specifically for a ball & socket constraint, but rather just something that can affix a static object to a node of a living actor, with offset. I'm confident that the function is around. I'm just not finding it.

Would really rather not update the position of an object 60 times a second to get the effect I'm after.

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Talitha Kukk
 
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