Adding Custom Weapons

Post » Fri May 27, 2011 9:04 pm

I am so sorry to ask such silly questions... but I think I'm terribly confused about something. Do you have to actually create a new weapon - meshes and all via Blender or whatver - just to add new weapons with custom enchantments?

Example (in case I'm not making sense): Let's say I want to add a spear with the same enchantments as Keening (magic, health, fort. attack, etc) and I want it to look like the Spear of Bitter Mercy.... can I just somehow pull up the Spear of Bitter Mercy, change the name, erase the current enchantments, and add the previously mentioned enchantments without effecting the Spear of Bitter Mercy and without ever having to look at a mesh?

In my defense, I have searched youtube, UESP wiki, and a mulititude of other sites for help... but all the tutorials I've found are for more advanced things like quests and creating things from scratch via Blender and such. I just want to simply add a few weapons (using the items already in the game if possible - ebony war axes or whatever) and a couple of pieces of armor.
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Frank Firefly
 
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Post » Fri May 27, 2011 2:52 pm

You can simply duplicate an object (right-click, edit, and change the ID, hit Save, say Yes to "Create a new object?") and adjust it - there is no need to create a new mesh for a new item. Reusing an existing mesh is fine.

Have a look at the http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2391.




The "problem" with reusing meshes is in other people's opinions - people may tell you they think that:

1. Artifact meshes should be "unique"
2. http://planetelderscrolls.gamespy.com/View.php?view=Articles.Detail&id=54

... but they forget that not everybody is skilled in modelling / texturing, and that everybody has to start modding somewhere. Programmers start with "Hello World", modders start with "uber sword in Seyda Neen".

The simplest advice about creating mods, then: mod for yourself, not other people, and don't feel pressured to release everything that you discuss in here; however, don't create a [WIPz] thread in the mods forum if you don't plan on releasing something. If you do decide to release, be prepared for criticism, constructive or otherwise.

I hope that doesn't come across as overly harsh... :rolleyes:
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Daramis McGee
 
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Post » Fri May 27, 2011 2:27 pm

When changing the item ID to create a new item or creating a new item from scratch, make sure your item ID reflects the author and mod name, for example __. It helps avoid conflicts if you later release something.
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Jonathan Egan
 
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Post » Fri May 27, 2011 9:23 pm

Well, being I don't have the slightest idea what all the shorthand stands for in this forum - including WIPz - I won't be using them anytime soon. lol Honestly, I wasn't even considering releasing this in any way. This was my attempt to familiarize myself with the CS, it's icons, tools, abilities, and such all the while fixing an issue that's kept me (as a roleplayer) from playing certain class/race/skill combos. Once I feel like I'm not going to blow someone's computer up and I sucessfully not blow my own up - I may create something someone in the internet world would care to attempt. But I don't know if I could - especially with my extremely limited experience - make something that hasn't been made before anyways.

Your responses did prompt two more questions though:

1. I did find something explaining how to make an uber sword in Oblivion (which I assume is at least somewhat the same as Morrowind) but all they did was change the health and added an enchantment which was fire damage. When I pulled up a weapon in the CS, I didn't see anywhere on it where you could add things such as +30 Health, or +20 Strength. Are these somewhere in the enchantment menu as well?

2. You say to rename the object ID to my name and mod... but doesn't that name the item in game as well? EX: kameko_keeninglite_spear would appear as the name of the item in game too, wouldn't it?

Thank you so much guys for helping a noob!
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Roberta Obrien
 
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Post » Sat May 28, 2011 1:19 am

1. You'd have to make a spell using the enchanting tab first, then attach that enchantment to the weapon under the enchantment drop-down box. Note that the id for the enchantment should be different from the weapon's id. For example, you could use en_kam_fire for the enchantment (say it does 3-10 fire damage on strike) and we_kem_ebsword on an ebony long sword. Whenever you hit something with that sword, you would do 3-10 fire damage extra. Look at the shard and spark weapons to see more examples of that. If you wanted to add +30 health, you'd need to create a constant effect or a cast when used/strike enchantment, then add it to a weapon.

2. An item's name and id can be two completely different things. The id is how the game references the item; the name is what's displayed when you look at the item or over your cursor over it in inventory. An example: I could have a katana with an id of jac_honorblade, but call it "Honor". If you looked at it in the game world, it would say "Honor" and not jac_honorblade.
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Tiffany Carter
 
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Post » Fri May 27, 2011 3:23 pm

Just DLed the Mod Manual so will start looking that over. (Funny, couldn't believe I still had an IGN account from when I posted on the VN boards.) And Jac, I honestly don't know how to make a spell from the enchantment menu... but I will definitely figure it out via some tutorial somewhere, so thank you for pointing me in the correct direction! At least now I know what I have to do. And I understand now about naming the item. I'm trying to take in alot about the CS in a little amount of time so I get things confused.


Again, thank you guys for being so patient and answering my questions. You're awesome!

EDIT: lol Finally sat down to do what you guys said.... and the basic stuff I want to do it uh... EASY. Figured it all out, I think. Thanks guys! I'm such a dork. lol :nerd:
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Taylor Thompson
 
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Post » Fri May 27, 2011 1:52 pm

We all have to start somewhere; none of us came to Morrowind modding knowing how to do everything. :) If you have any further questions, feel free to ask. The only dumb questions are those that aren't asked.
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kiss my weasel
 
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