Anyway, I am wanting to create some enhanced night vision goggles that apply different shaders to different creatures / NPCs. This I have done. But I would like my shaders to either glow or have an emmisive quality about them. I just don't see how I can apply a glow/emmisive effect to a shader on an actor when I can only apply a single texture and not a set of them - like a _g.dds or _e.dds in addition to the diffuse one. I also don't see how adding a particle effect to the shader will help as I am not looking for bits and pieces, but a more homogeneous glow surrounding the actor. Is there anyone who might be able to help me out with some advice?