» Wed Mar 17, 2010 8:54 am
When you state that the conversions don't work, do you mean the conversion process fails, or the result is not usable in the game?
The former is likely to be related to support for things like alpha channels, e.g. you can't convert a type that doesn't support transparency to one that does, because there's no source for that channel.
If it's the latter, the most likely thing is you used the wrong setting for the conversion. Some dds files need to be DXT1, others DXT3 or DXT5, according to how they're used. Mipmaps may be required, or not allowed, etc. If you extracted an existing one, then DDS converter will show the settings for Alpha, mipmaps etc. for that, and you need to get yours to match.