I have wasteland worldspace with nice LOD working etc... Now I have added some buildings that do not have LOD models in the game, for example some Megaton buildings, since these were probably designed to be used only a very small separate exterior worldspace (MegatonWorld). Since these buildings are missing both LOD model and texture, I cannot check "Visible when distant". This is not a critical issue, but obviously buildings popping up suddenly looks bad.
Actual questions:
- Can I use NifSkope to add missing _lod.nif and texture or do I have to learn Blender (or some other 3D modeling tool) ?
- If I get the model / texture files, what steps need to be done in GECK to use these new files?
Any suggestions? Thank you for your time.
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Mikkis