I thought I remember this, but apparently I don't. Trying to texture a model (using the default cube for testing). So here are the steps I make:
-click on the Shading tab and under "Links and Pipeline" I "add new"
-under newly appeared Material tab I check the TexFace option, set the colours to white/black/white (I think I remember this being done in a tutorial I can't find now), and under the Texture tab I add a new one here too, and under the Map Imput tab I switch it from Orco to UV.
-In the Texture Button tab I set the texture type to Image, and under the Image tab I add an image file
-in the UV view I click on the image button and add the image I previously added
-back in the model preview, in edit mode I unwrap the model, and in the Textured Draw Type model is normally textured.
-export this to a NIF file, with Morrowind checked
Now, I open the Nif file and do next:
-extend the 0 NiNode of the cube
-rightclick on the NiTriShape > Node > Attach Property > NiTexturingProperty
-rightclick on NiTexturingProperty > Texture > Add Base Texture
-In the texture field first I imput anything and confirm to enable texture choice, and then choose any texture from the Textures directory
Nothing happens, model stays gray. What did I miss?
Any help would be very appreciated!