The List
Better Turret Target Aquisition
Operative Buff (accuracy and/or fire rate)
end list
MY IDEAS
=AI=
-AI on a team with a Player need to be just as good as AI on a team without a Player.
=Objective=
-Disarm HE Charge should be Soldiers
-Remove Hack Box should be Operatives
=Abilities=
-There need to be at least two abilites per Rank per Tree (for instance, at least 2 Rank 5 abilities per Tree, etc.)
-Each Class needs an Active Starter Ability like the Soldier Molotov and Engineer Landmine.
-Every slot needs on the Ability tree needs an ability.
=Soldier=
-1 more Ability
-Disarm HE Charges
=Medic=
-2 more abilities, 1 an Active Starter Ability (like molotov and landmine)
=Engineer=
-1 more Ability
-Disarm and Remove should go to Soldier and Operative
-Turrets need better Targeting
=Operatives=
-Remove Hack Boxes
-Buff something (Accuracy?)
-Disguises should only fail after attacking or being incapped. You should be able to interact with objectives, but if you you are seen, you lose your disguise.
-2 More Abilities, 1 an Active Starter Ability (like molotov and landmine)
those're my ideas. thoughts? ideas of your own?