Adding a sound effect

Post » Fri Oct 22, 2010 10:26 am

Hi!

I'm just wondering really quickly-like, if anyone kind enough would mind telling me how I can make a sound effect play through script or otherwise.

Spoiler
Sorry if this is so basic it comes off as an insult, as I'm still relatively fresh towards using the GECK. I tried the search and everything but I failed finding anything.


Cheers!
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Shirley BEltran
 
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Post » Fri Oct 22, 2010 4:25 pm

Thats what the WIKI is for. ;)

http://geck.gamesas.com/index.php/PlaySound
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NO suckers In Here
 
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Post » Fri Oct 22, 2010 7:38 pm

Thats what the WIKI is for. ;)

http://geck.gamesas.com/index.php/PlaySound


That's great!

I managed to get the sound I wanted to play. But now I'm trying to see if there is a possibility to move this sound further away from the player.

To put it this way: I am unable to get a sound, which I place out into the render window, to play at a specific location.
I fail to find the script which activates sounds i place into the map.

Any clues as to how I can achieve this effect?


Still, thanks for helping me. :)
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Liv Staff
 
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Post » Fri Oct 22, 2010 5:28 pm

A sound object placed in the render window plays immediately when the cell is loaded. If its not set to loop, it plays once. Period.

If you want that sound object to play at that location at a specific time, then you need to set the sound object to 'initially disabled' and give it a 'Reference ID name'. For example, 'MySound01REF'.

In a script you would 'enable' the object when you want it to play.

MySound01REF.enable

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Betsy Humpledink
 
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