*Raises hand* This mage.
It makes perfect sense that you think of something in a fight, and then return to your wizards lair to cook out what selection of arcane syllables and gestures makes that happen.
There is also no way that an on the fly button-pushy technique of tweaking spells can replace the myriad of possibilities spellmaking opens.
That is what makes me feel a mage. Doing the research, doing the work, transribing the sigils of a new spell in my book, and using it from then on.
Magic is about research. It about intelligence, willpower, wearing robes and burning odd candles.
Its not about battle. If anything, a mage avoids battles.
He certainly doesnt charge in blasting power like he is some sort of mystical battery. Why is that even called magic then, if it has no difference at all with mutant powers or psi abilities that other games offer?
But that doesn't make any sense to me. If a mage knows how to cast a fireball with x amount of magicka...shouldn't that mage also know how to cast a bigger fireball on the fly with just x magicka + y amount of magicka? Why should he go back and do resurch to do that...he all ready knows how to cast the fire effect...all it needs is more juice, not hours of research to figure out how to do it. The mage should have a head on his shoulders and figure that out.
I'd much rather be smart enough to come up with spells on the fly, rather than have to go to some specific item that once clicked pops up a menu. Being a mage shouldn't be about making magic. It should be about using magic, and being creative to come up with spells.
A mage can dive into battle just like everyone else. It depends on how you want to play, just like a swordsman. Some swordsmen hold back, using power attacks when openings are made. Others are quick on their feet slashing wildly. A mage can be the same in that regard. Charging into battle throwing magic around, or being smart about it and waiting for openings.
Besides, coming up with magic on the fly would feel more like your mage is making magic, by thinking and then doing. Using a menu feels more like telling a computer what you want and how you want it, and it spits out that spell for you to use. It doesn't feel like you're making that spell, a computer is. Cominging spells with your two hands, thinking about what would work best together, and then going into battle with that in mind sounds a lot more fun. It feels like I came up with that, like I made that spell.
How couldn't button use equal just as much magic options as a menu can? You didn't really do any research, you did trial and error with spells, going back and forth between a menu and fights. No decoding ancient tomes. You can think and rp that you did, but really all you're doing is changing a slider. If you just did everything in real time, it would actually feel real to me. A mage would cast a spell, see what happens, write down what happened in a book, and then try it again but this time just a little different. There's no menu involved in there. There shouldn't be for us either. Spellmaking for us should work just as spellmaking wouks for everyone else in Skyrim. No menu, but in real time in the real world.
Every time I see a reference to button-mashing on this forum, I die a little inside.
As for "What kind of mage thinks of something they want to cast while fighting, finishes the fight with what they have now, goes to creat a spell in a remote menu that is completely removed from the game, cooks up that effect, and then goes to the next battel to fight with that new idea?" Merari already answered that one at least as well as I ever could, so I'll just say, "Me too."
I'm sorry to hear that, didn't mean to kill you a little, but at any rate I'm not taking it back. I'd rather be a mage who can think on his feet and change a spell in the field, rather than one who has to cast something and then run away to tweek a slider so it comes out better. At any rate, I'd much rather have spell combinations handed in the game, instead of a menu. Sorry you don't feel that way...but menu's should have as little as possible to do with the game after our character is made. That includes magic for me. Much rather tweek spells in real time, rather than with a slider in a menu.
You can even tweek spells far away from the battle feield so you feel like youre doing research or something. Just have it in bloody real time and let me see actually do some research, instead of just changing something in a menu.