Im trying to add a static mesh to a pose animation but so far im completly stumped. By this I mean like when you see an NPC in game drinking from a bottle, how is this done?
I looked into a few .kfs just as Drinkidle.kf and it just has the animation and the bottle isnt rendered in nif scope. By looking at a few pose mods I can see that the objects are saved as .nif with the same name as the .kf. I have tryed a simple pose whereby the character is standing still, but I cant figure out how to make it work along side say a bottle.nif.
In blender, how do I set up the animation? Do I need to import the bottle.nif and join it to the skeleton/body? How do i export it once I have things set up? .kf only with a seperate .nif?
Also, would I need to link the .kf to the .nif in Nifscope somehow?
Ive tryed hours of combinations and tinkering to try to get this to work and Ive looked at many many various animations that contain static meshes trying to figure out how they were done.....
Any help or direction on this would be greatly appriciated,......cant wait to start trying my hand at some more advanced animations!