Addressing Thoughts About Skyrim

Post » Mon Aug 15, 2016 3:59 am

Original OP: Placebo, with Skyrim is not Loved Outside of these Forums



http://www.gamesas.com/topic/1605520-skyrim-is-not-loved-outside-this-forum/



Continuing off where we left off.






Even though I made my suggestion, I'll add onto this. Because a class requires a bit more micromanaging than a perk tree. As said coming from a DnD background, skills like Wisdom and Intelligence are necessary for mages.



So you're technically correct, that you can create and stick to a class in Skyrim.



Where you're technically incorrect, is that there is more into building a class than say a simple perk tree. It means, as I have explained before, I like to modify my numbers. I like to mess around with builds and skills. And in the end, a wizard will play the same in Skyrim than say Oblivion.



In Oblivion it was easier to build different specks. With the Degration spells for Destruction, I didn't necessarily have to focus on simply destruction magic for my main source of damage. I could degrade someone's armor or break their sword.



In Skyrim we're limited to a very select handful of destruction spells and most of them are, elemental. And I've never been too big of a fan of elemental wizards. My favorite wizard in Kingdoms of Amular, used f-ing Chakrams because da[censored] is awesome. In Fable, I made a Force Mage which is raw energy.



In Oblivion I made a mysticism and conjuration mage.



It's technical to do so in Skyrim, but with the limited spell variation, it makes it difficult to run a playthrough without some destruction

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Rozlyn Robinson
 
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Post » Sun Aug 14, 2016 5:02 pm


Original Thread:



http://www.gamesas.com/topic/1605520-skyrim-is-not-loved-outside-this-forum/

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Victoria Vasileva
 
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Post » Sun Aug 14, 2016 11:17 pm


Thanks, sorry about that. I am a bit distracted

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Esther Fernandez
 
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Post » Mon Aug 15, 2016 5:23 am

I didn't read the first thread, but I'll weigh in with in regards to the excerpt above. Having a set class as in Oblivion gave you seven skills to level as you progressed. A wizard didn't level up by using a bow or a sword as a wizard, and why should he? On the same token, he did advance his skill with a blade though. It just took longer. So you could advance skills outside of your class but it took longer. Kinda realistic. In Skyrim,you level up with all skills that advance on the same time scale.


I also have to say the magic variance is extremely lacking in Skyrim as well, I have agree.
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Scared humanity
 
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Post » Sun Aug 14, 2016 2:22 pm


I have always took classes as specializations. Which I addressed in the original thread. I believe classes take years for people to learn. And used the realistic example of Squire boys learning to be Knights at the age of 14 and 15. You don't just magically pick up a class or specialization midway in your 20s.



A class is not a job.



You are a Mercenary, Assassin, Farmer, Scholar, etc. who specializes in Night Blade or Mystic, etc.



I mean in real life, you have a college degree that addresses all the skills you have accumulated to be good at X profession.

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Ezekiel Macallister
 
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Post » Sun Aug 14, 2016 6:00 pm

It's an excellent open world RPG. I look forward to what they can do with the PS4 edition.

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Alina loves Alexandra
 
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Post » Sun Aug 14, 2016 11:00 pm

I dunno. For me, I can play classes in Morrowind and Oblivion and just as easily switch over to the skill tree in Skyrim with no issues.


I really don't prefer one over the other.
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NAtIVe GOddess
 
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