Dear Garx the Bear,
Thanks for the report. This bug has never ever been experienced by myself or the primary play-tester. Could you provide some more information?
What version of the mod are you using? The early versions of the mod did not have any Varla Stones to pick up. Earlier versions had Strange Crystals which were renamed to Viloria Crystals in later versions. Version 1_4 actually has one genuine Varla Stone, and in play-testing it could be picked up. There is one fake Varla stone which nobody can pick up. It is an Evil-stone trap in disguise and the disguise is disabled when you touch it.
What is the effect of touching a Varla Stone in your game? Does it remain on the pedistal or wherever? Or does it disappear? Are you able to manipulate it with Z and move it around if you cannot add it to inventory?
Is there a way I could contact the other person who has experienced this issue? He or she has not reported the issue to me, so I was unaware of it.
Do you run any mods which alter the nature of Ayleid ruins and Varla stones?
Sorry to ask so many questions, but this problem has never occurred on my machine in 40+ hours of my own play-testing and I am mystified.
Sincerely,
David Brasher
Hi David,
Thanks for the prompt reply. You know.....after leaving my post on Adense thread (on Bethesda's mod forum), PMing you here, and going to bed.........I lay there unable to sleep as I realized I had jumped to a potentially invalid conclusion. I assumed that just because two separate users were experiencing the the same problem, issues on our end could be ruled out. I found myself thinking about my inability to advance in another mod despite much effort and many hours of play (the 3rd dungeon of Series 2 in NNWs and Lady Rowenas Ayleiden Ruins Expanded). IIRC that mod uses Varla stones as keys at times. Could the problem lie with it instead? Or be a result of a conflict that arises only when both are installed in the same game? Or some other unresolved mod conflicts in my specific game?
I vowed again to become more proficient at using TES4Edit so I could start tracking down the source of problems myself. Unfortunately I've made this vow many times over, only to get caught up in the game play and leave it to others.
In answer to your questions:
I'm using v1.4
The stone I refer to was called a varla stone in game and was located in the Arcathor Barracks. I made a note of this at the time it occurred. I knocked it off the pedestal with an arrow, then was unable to pick it up. I went back to a save, tried again and got the same result. I didn't attempt to manipulate it with z, so can't report on that.
A forum member named Challenge was the first to report the "problem". Here is his/her post: "hey this mod is great fun and it scared the hell out of me twice. i have one problem with it tho. When i activate this mod i can't pick up Varla stones anymore anywhere. When i deactivated the .esp it all was fine again." You can PM him/her on Bethesda's mod forum (http://www.gamesas.com/bgsforums/index.php?showtopic=966837&st=60).
As to whether I run other mods that alter the nature of varla stones or Ayleid ruins..........beats me......wouldn't be surprised in that I'm a big fan of Ayleid ruins and delving therein. But my growing yet still limited skills leave me unable to easily determine nature alteration.
In conclusion, I offer my sincere apology for having jumped to an insupportable conclusion. I again thank you for your thoughtful, and much appreciated attentions to Epic left us by Adense.
I will be returning to his thread to update my original statements there. It would be a very sad state of affairs should my faulty reasoning scare people away from what is becoming, and may already be a dungeon crawl not to be missed. I'm also going to include your response to my PM. I hope you don't mind. I consider it a fine example of a responsible and professional modder's concern for the users of their work. Actually, I think I'll just cut and paste this whole thing. My laziness acts as a nice counter balance to my charming demeanor.