» Wed Sep 01, 2010 11:05 pm
I suspect you will get your backside handed to you Zlither. My level 10 mage/stealth mix character had to retreat in confusion, and that was with Viconia in support.
Anyway, the main reason I am posting is to praise the dungeon design (the little I saw of it before being forced to retreat).
My younger self was an avid potholer (or spelunker if you are in the US). I spent a large proportion of my 20's in holes in the ground in the UK and elsewhere. Adense Epic Dungeon is virtually the first dungeon I have ever been in that felt like it could be a real underground environment. Admittedly the High Level Route between Lancaster Hole and Top Sink in Easegill Caverns has less ruined Ayleid architecture and fewer undead, but the sense of hopping frm boulder to boulder, some of them moving under you, chaotic chambers with ill defined boundaries, and dangerous partially concealed holes in the floor are very familiar. It's all a world away from the nicely regular (and unrealistic) vanilla caves.
The only other place I've found in game where the underground felt realistic is the unmarked top entrance to one of the caves in the Kvatch Rebuilt mod. It's the third cave you have to visit, near Cheydinhal (can't remember the name). The cave has an entrance which is simply a hole in the ground with a little stream going down it, you can could climb down the hole alongside the waterfall into a chamber with daylight coming in from above. There's loads of Yorkshire pothole entrances exactly like that.
Back to Adense Epic Dungeon. Another great feature was finding the not obvious routes on (again just like in certain cave systems in real life). As I said, my character didn't get far. She met a non hostile PC, found a couple of notes, and had an epic battle which she barely survived by using most of her stock of potions and poisons. Viconia was not a great deal of help as she could not cope very well with the chaotic terrain. My character decided to retreat to the surface. It was possible but it took me over an hour to get out, finding the exact heap of rubble to climb, and the appropriate ledge to slither along (again similar to real life underground situations).
The Dungeon looks like it's going to be epic in every sense, great work, I'm looking forward to returning after levelling up a few times.