Adjustable WALK speed for PC keyboard users please

Post » Sat Nov 28, 2015 3:24 am

For immersion purposes I really hope someone (wink at Beth) will finally introduce an adjustable walk speed (say, by scrolling the mouse wheel). While gamepad players have a privilege of using the anolog sticks to adjust their movement speed, the keyboard players have been stuck with preset walk / run speeds for ages. Here's hoping Beth will take an example of early Splinter Cell games and let players walk slowly or faster by scrolling the mouse wheel. Fingers crossed.

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Chloe Botham
 
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Post » Sat Nov 28, 2015 3:08 am

I somehow doubt this will happen since Bethesda has been using the mouse wheel to zoom in and out in 3rd person since Oblivion. But then again, they could relegate that function to the up and down arrow keys, so I hope it happens.

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Blaine
 
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Post » Sat Nov 28, 2015 6:35 am

Sounds like something to suggest/request on the mod forum, once it's created. Perhaps a mod that lets you use keypad 9/6 (or arrow keys, as mentioned above) to adjust walk speed up & down without needing to go into the console each time...

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Misty lt
 
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Post » Sat Nov 28, 2015 6:25 am

I'd rather the mouse wheel was used for something more useful, like being able to set up a weapon wheel independent of the hotkey buttons.
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Marcia Renton
 
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Post » Fri Nov 27, 2015 6:55 pm

There are certain games where it would help but I don't think it's a big deal in this one. I've done fine without it so far and I'll do fine without it in this game as well because I doubt they put it in. Don't think I've ever used a walk key in games that had them.

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Joie Perez
 
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Post » Fri Nov 27, 2015 10:09 pm

I always thought the fast walk looked sorta awkward, like a ducks waddle. I've never really noticed that you can't adjust walking speed on pc, i usually just default jog around the map, and save walking for when explosions go off behind me B)

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Lily
 
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Post » Sat Nov 28, 2015 1:03 am

I think in past games walking speed was tied to character height, so tall characters walked faster and stuff.

This time I just hope that players and NPCs walk at pretty much the same speed so that when you are following an NPC you aren't either falling behind and having to run to catch up every few seconds or having to constantly pause to avoid stepping on the backs of his shoes.

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A Boy called Marilyn
 
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Post » Fri Nov 27, 2015 11:55 pm

I have found that if I use a controller for Oblivion or Skyrim, I've been able to get variable movement speed. But I know what you mean OP, you want this to happen with mouse + keys. Who knows if it'll happen for y'all? :brokencomputer:

That's one thing I did not like when I first started PC gaming: movement speed is digital (ON / OFF) rather than anolog. anolog movement is important for immersion. Everything from super-slow stealth speed to full sprinting, and all speeds in between. It's important, right?

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Cat Haines
 
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Post » Fri Nov 27, 2015 11:09 pm

I'm happy with walk, run, sprint. Why would you need more than 3 speeds?

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Jimmie Allen
 
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Post » Sat Nov 28, 2015 6:38 am

Real-life people don't move at 3 different speeds. I find it more immersive if my character has more variety with movement speed, otherwise he / she moves like a robot.

It's something you wouldn't understand if you haven't had it in your gameworld, I suppose.

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Angela Woods
 
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Post » Sat Nov 28, 2015 7:02 am

I think I can manage to imagine moving at different speeds....I just don't have a need for it.

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Sophie Payne
 
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Post » Sat Nov 28, 2015 12:55 am

Could always have it toggled like MMO's do, to the / key on the number pad. Toggles between walk speed and run speed.

With the Num Lock toggled to trigger you to run or walk straight ahead until you alter course.

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Julie Serebrekoff
 
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Post » Sat Nov 28, 2015 7:50 am

Real life people also move at different rates depending on how heavily loaded they are, what they are wearing, the terrain, and a host of other factors. None of which are accounted for in any beth games. (unless you fast travel, then, some of them come in to play) I would find that sort of game mechanic more 'realistic', than simply being able to adjust my current ground-speed.

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Tammie Flint
 
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Post » Fri Nov 27, 2015 10:56 pm

As I posted in http://www.gamesas.com/topic/1524428-fallout-4-pc-controller-or-mk/ thread that was asking if users were going to be using a Controller or Mouse & Keyboard.

The issue with mouse and keyboard is there is only the mouse wheel and the mouse itself that can be used to simulate an anolog input. And most of the functions utilized by the mouse are standardized in first/third person games. Mouse movement controls camera, wheel controls zoom/weapon switches/menu scrolls etc.. There's best ways I can think to get this type of movement on PC without going to a controller, and it all requires different hardware peripherals:

1. A mouse with a second wheel (For example: http://www.amazon.com/Logitech-Revolution-Cordless-Laser-Mouse/dp/B000HCT12O). From a user perspective I don't think it would feel very natural though.

2. Use pedal (for example: http://www.ebay.com/itm/Microsoft-SideWinder-Force-Feedback-steering-wheel-and-pedal-game-USB-Controller-/271928206457?pt=LH_DefaultDomain_0&hash=item3f502f2479), this would probably feel a little more natural.

3. Pressure sensitive keyboard. This would be optimal (even if it was just the wasd keys), but I've never seen any, though I'm sure they exist.

Some options I can think of with standard M&K is to have throttle up & down keys like many flying games have (or at least used to have, havn't played any in years). But again, don't think this would feel natural.

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Rob Smith
 
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Post » Sat Nov 28, 2015 3:06 am

I use those keys for movement. Forward, backward, right and left. I'd prefer those keys left alone.

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katie TWAVA
 
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Post » Sat Nov 28, 2015 6:47 am

not possible you either press the walk button or you dont and any work around like using the mouse wheel would just end up being clunky.

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Honey Suckle
 
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Post » Sat Nov 28, 2015 12:59 am

Correct. I know this. None of Beth's games factor encumbrance or fatigue or other factors in with movement speed, and in my opinion they should. But they don't. That's not what me and the OP are talking about.

On consoles (Xbox and PS) we've always been able to move at variable speed, which is a small bit of realism that actually exists in Beth games, assuming you're on console, or use a controller on PC. That seems to be all the OP is asking for, and I support him or her. That's all.

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T. tacks Rims
 
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Post » Sat Nov 28, 2015 6:16 am

This

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Steve Smith
 
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Post » Sat Nov 28, 2015 4:10 am

Are you left-handed or something? What do you use WADS for? There is such a thing in the game as keybinding, you know.

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stevie trent
 
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Post » Fri Nov 27, 2015 7:37 pm

For immersion, it's my opinion that walk and run speeds should be tied to an equation involving variables of strength, endurance, weight of items carried in a container, and weight of items worn and carried proper.

This would work well with a hot-key container drop with a container system that allows you to drop the whole backpack, bag, dufflebag or whatever while still keeping proper carried items, and worn items on the character.

That way, with an equation, instead of the old pick-up-a-spoon-and-suddenly-over-encumbered mechanic, a character could carry light loads longer as a function of strength and endurance, while heavier loads might slow the character down, and cause them to get slower over a gradual progression of endurance decay.

With a droppable container system, a slow-moving character carrying a lot of weight could hot-key drop a backpack container to move faster during combat, and then pick the backpack up again afterwards.

Food and drink items could have more of a benefit value to strength and endurance equation carrying than for health, where taking a break, dropping your backpack, and sitting down for awhile with a snack and drink would also benefit a character to travel longer with heavier loads.

All this, of course, is more realism and immersion than most folks that play video games would like, and it's doubtful anything close to what I've described will be in the vanilla game. We will likely see a similar encumbrance system to Skyrim with some minor variation.

As far as variable, adjusting walking and running speed, it's my opinion that such a thing should also be tied to the stealth and sneaking mechanic where someone walks and runs differently in a sneak mode than they do when they're not sneaking, and different speeds of sneaky walking impact chances of getting detected while sneaking depending on sneak speed, movement, type of armor worn, and bulk of items carried.

That could tie into a container system too, where if you want to be sneakier, you drop your backpack full of wasteland loot, maybe hide it in some bushes or under some generic environmental clutter, and then proceed with being sneakier, coming back later to pick up backpack.

This kind of stuff has higher likelihood for getting added with a mod, than anything vanilla.

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Josephine Gowing
 
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Post » Sat Nov 28, 2015 2:03 am

To me realism has nothing to do with it. As in, sure, I would like the game to determine my speed based on my weight. But none of the devs do this. This is what mods do.

Reason I posted this plea is because in an RPG I enjoy blending with the world. Currently I'm playing an awesome recent third person RPG and whenever I'm in a city or in an interior - I walk. This desire to blend in, to be a part of this world, prevents me from running or sprinting around when my character is not in a rush. So sure, we're all used to walk / run / sprint toggles. But it'd be nice to be able to adjust even those in real time. Again, Splinter Cell is a good example. You scroll down to reduce momevent speed and can adjust your walk to be either really slow or a bit faster.

It's also a matter of convenience. In most games the default walk speed is just useless cause it's too darn slow. So again, I think it'd be nice to be able to adjust movement speed easy like that.

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Marta Wolko
 
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Post » Sat Nov 28, 2015 8:58 am

I'm what was once described to me as wrong handed. You see, in this world, you have right handed people, and then you have your wrong handed people. I'm in the latter category. :shrug:

As for what I use wasd for? Likely what most people use it for. Making words and sentences out of letters.

But honestly, it mostly boils down to the fact that I'm not as young as I used to be, and remembering wasd was more of a chore than simply remembering that forward is the up key, backwards is the down key and so on. Easier for me to remember that way.

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Saul C
 
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Post » Fri Nov 27, 2015 7:26 pm

Give us a speed attribute like in oblivion and all things will be great haha
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Joie Perez
 
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Post » Sat Nov 28, 2015 9:46 am

I don't remember what game but if possible use a key with mouse wheel.

Example holding the X button and scroll wheel mouse up or down for speed.

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Sian Ennis
 
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Post » Fri Nov 27, 2015 6:43 pm

Main reason to move at other speed than run is to follow npc who moves slower than run, was not aware that controllers offered various speeds.

Nothing they should spend time on unless the UI for pc is very polished something I doubt.

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Jessica White
 
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