Adjusting 1st person camera

Post » Fri May 27, 2011 5:49 pm

So I was wondering if anyone knew how to change up the 1st person view camera for werewolves. I know that in Nifskope you can change the camera node in the werewolf's 1st person nif file, but I haven't been able to get that to work correctly (no change takes place in-game no matter where I move it). Script wise I haven't had any success either. I don't know of any height adjusting functions even using MWSE and set scale only affects third person view. So does anyone have any other ideas?
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Eileen Collinson
 
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Post » Fri May 27, 2011 1:33 pm

As far as my limited experience goes... you have to browse the Bloodmoon BSA, find meshes/wolf/xskin.1st.nif then modify it...

Then you have to save it in data files/meshes/Wolf and that should do it. If it doesn't, that's as far as my knowledge goes. Perhaps you have to put the xskin.1st.kf in that folder as well, but I didn't when I lowered the camera for my tiny race.

Good luck, eh?
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Jessica Lloyd
 
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Post » Fri May 27, 2011 8:19 am

Darn, I've already given that a try but it doesn't have any effect on the camera position. Maybe their is something else I can try? Do MGE's extra script functions have anything I could use?
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Crystal Birch
 
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Post » Fri May 27, 2011 4:46 pm

Just a thought here, but how far have you tried lowering the camera? I had to ower it quite a ways before I saw any difference in game. I ended with the camera at navel level, but of course we're talking very tiny actors here...
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Gemma Archer
 
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Post » Fri May 27, 2011 9:09 pm

I tried all kinds of positions. Even down at the toes and about two times the heads height.
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Marlo Stanfield
 
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Post » Fri May 27, 2011 5:13 pm

I tried all kinds of positions. Even down at the toes and about two times the heads height.


It sounds like your game is going to the bsa archive first or your CS CD if you have one in. Also some mods pull files into folders that are sometimes checked first. I know one of the animation mods does that, and perhaps the folders for Wrye sometimes.
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Averielle Garcia
 
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Post » Fri May 27, 2011 12:35 pm

Which file are you editing?
You should be editing xskin.1st.nif, if that helps.

If no edits work on this file, I guess it could be the .kf overwriting any changes, perhaps you could try deleting the camera node from xskin.1st.kf.

I'm curious though, why do you need to edit this? :)
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Laura Richards
 
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Post » Fri May 27, 2011 8:13 pm

I need it to allow the new larger werecreatures (like the werebear) I'm working on have correct viewpoints in first person view.

I have yet to mess with the .kf file so I'll give that a shot the next chance I get. So far I've only edited the skin.1st.nif file. It's a copied and renamed file of the original BM werewolf. My Ravenous Hunger mod uses a unique path for the werewolf models for each different werecreatures.

I really hope I can get this to work, otherwise I might have to force third person view for the bigger lycanthropes :( .
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D LOpez
 
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Post » Fri May 27, 2011 8:27 pm

Werebears should probably have their own animations anyway (in which case this wouldn't be a problem).
It's low priority atm, but the Skyrim project will be making a werebear (and wereboar) later, we've got 2 animators and a few modellers, so perhaps we could help you out later. :deal:

For now though, about the camera movement, if you want to try it out, edit the x.nif, not the .nif, these are only used for previewing and importing as far as I can tell.
What you see in game is a combination of the x.nif and x.kf files, so you edit these to get an effect in game. :)

There might be problems with usng this method to make the player look larger though, for example, the camera doesn't collide AFAIK, so the player might find himself walking through ceilings. :shrug:
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Tanya
 
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Post » Fri May 27, 2011 10:10 pm

That would be great. For now my knowledge of animating, modeling, and everything else mod related is extremely limited. Everything I've managed to to so far has been trial, error, and luck rather than skill, but at least I'll learn as I go :) .

About the camera, I checked into the xskin.kf file of the BM werewolf and I can't seem to find anything related to the camera when looking at it through nifskope. Also I'm not sure how to force my new werecreature .nifs to use modified .kf files. Currently all of my models use the default BM werewolf's animations and .kf file. Would I need to assign the new .kfs through Blender, nifskope, or the CS?
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Quick draw II
 
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