Hey Sir TheTalkieToaster :goodjob:
What a marvellous dish'o'mods you have served us here. We are spoiled rotten! No more no less!
I am really looking forward to dwelving deeper into the intricates of your labour of love.
A little observation from this happy camper is however passed on here as I can confirm the former issue mentioned by Sir Erahgon, i.e. I to do not get any hit message from your otherwise cracking AFC v2 Damage Text.esp when hitting foes with my bows'n arrows. I do get plenty and fine damage text when hitting with blade, blunt and hand2hand .. just not with bows! I tried turning almost all my mods off but to no avail. I have all your 6 AFC v2 *.esp's and the .esm turned on.
Another small one for the above mentioned .esp is the placing of the hit text. I like it full well in the top left corner where it appears in my game but this is contrary to your fine ReadMe that states "Damage Text adds a notification of how much damage your weapon attacks deal to the top-right corner of the screen. Simple as.". However this might simply be down to me using DarnUI and I like it as is.
Another small report is no bug at all, but simply an observation on overriding game settings from TES4View with Duke Patricks SCA Melee Combat mod and your own AFC v2 Combat Moves gem.
AFC: fKnockdownChance = 0.000000 ; iPerkBlockStaggerChance = 0
SCA: fKnockdownChance = 15.000000 ; iPerkBlockStaggerChance = 1
(I am guessing that you have zero'ed them in the .esp only to raise'em by scripts when gaining skills at run-time?)
Anyway latest mod loaded 'wins' as per design. I am only mentioning this as many people will probably be using these mods together and might even throw Deadly Reflex into the mix and this might be something to consider both for modders and users.
Will test some more and report back!
just tried with Damage text .esp solitaire => same result Once again, a resounding thank you and all the best
Frans