http://tesnexus.com/downloads/file.php?id=20163
Well, I said I'd have it done for September. That was a lie.
Adrenaline-Fueled Combat is a mod inspired by Morrowind's Combat Enhanced and designed to revamp the combat system by providing dozens more choices and options for the player that fit seamlessly into the game's regular combat. It contains a variety of optional modules, each of which changes or adds to combat in a different way- it's up to you to decide what sounds interesting.
1. Combat Moves
Combat moves provides around about forty different special attacks and defences. You can learn special powers that can throw enemies around, dodge around foes, or otherwise increase your range of tactical opportunities. Each weapon type (blade, blunt, marksman, hand-to-hand, shield, one-handed and two-handed) has a range of powers and a theme associated with it (e.g. bonus damage for blade, staggering and pushback for shield powers) and many non-combat skills like Sneak and Mercantile have moves too. Each special move can then be assigned to one of your powerattacks, allowing you to execute them at a moment's notice. The number you can assign varies on your skill, but as each weapon type can have it's own moves assigned, you finally have an incentive to learn more than one weapon skill, or carry a one-handed weapon as well as a two-handed one.
A full list of the moves follows, for those interested. Unless you want to spend five minutes reading descriptions, scroll past to the rest of the post.
Blade Moves:
- Crippling Blow: Your damage is unhealable.
- Maiming Strike: Your attack deals extra damage over time.
- Brutal Eviscerate: You deal a great deal more damage, at the cost of massive damage to your weapon.
- Deft Stab: You attack through your opponent's armour.
- Knockback: Stagger or push back your enemy.
- Stunning Blow: Deal significant fatigue damage.
- Crushing Concussion: Deal some unhealable fatigue damage.
- Batter Armour: Damage your foes' armour.
- Sunder Weapon: Your attack significantly damages their weapon.
- Shieldbreaker: Significantly damage their shield, even (especially) if they block the attack.
- Cleave Armour: You deal significant damage to one piece of armour (determined by where you're aiming).
- Sweeping Arc: Your attack hits everyone in your front arc.
- Disarm: You have a chance to disarm your foe and take their weapon.
- Throw: You hurl your target back, and knock down anyone they hit on the way.
- Uppercut: You knock back and silence the enemy for a while.
- Roundhouse kick: Everyone in your front arc is knocked back and takes fatigue damage.
- Pain of a Thousand Needles: Temporarily drains fatigue.
- Point of Confusion: Temporarily drains magicka.
- Viper's Bite: Temporarily drains health.
- Blaze of the Burning Sun: Your enemy cannot regain health for a time.
- Rake of the Desert Winds: Your enemy cannot regain fatigue for a time.
- Daze of Consuming Thirst: Your enemy cannot regain magicka for a time.
Several of the non-offensive skills have moves associated with them. You can use these just like you would weapon skills, only most aren't restricted to specific weapons.
Block:
- Tide of Iron: You force your foe backwards (shamelessly lifted from 4e D&D).
- Virulent Delivery: Any poison on your weapon has double the effect.
- Mug: You take one random non-equipped item from your foe.
- Soulleech: You drain your opponent's magicka to recharge your weapon.
- Intimidating Blow: You terrify your opponent into fleeing for a few seconds.
- Spring Attack: You strike, then jump out of harm's reach.
- Relentless Assault: Until you let up on your attacks, each one deals fatigue damage.
Many of the non-offensive skills also have Reactions you can learn, special moves you can trigger on a successful block.
Block:
- Shield Bash: You stagger your enemy.
- Shield Sweep: You make all nearby enemies recoil.
- Breakout: You flee for a few seconds, evading all damage.
- Bullrush: You force your foe backwards.
- Evasive Maneuvers: Your foe loses track of you for a few seconds.
- Aetherleech: You drain charge from your foe's weapon into your own.
- Flanking Maneouver: You dodge around behind your opponent.
- Second Wind: You gain a portion of fatigue back.
- Mocking Taunt: You lower your opponent's confidence.
2. Locational Damage
This module makes attacking specific body parts cause effects dependent on them- basically, stab your foes to damage their attributes. Striking their head will damage their intelligence, strength and agility for their arms, speed and agility for feet, and so on. Blunt weapons and unarmed attacks damage skills instead, hurting blocking and hand-to-hand for attacks on the left arm but blunt, hand-to-hand and blade for attacks on the right, and so on. Arrows tend to do a mix- dealing more damage to single stats, and give 50% bonus damage on headshots. Against tough melee combatants you can open up combat with a bow and fire at your opponent's legs to slow them down long enough for you to get a few move shots in, or if your foe is a caster you can rush in and try and bash them about the head to weaken their magical assault on you.
3. Combo Chains
A fairly minor module, Combo Chains rewards a relentless, fast-paced assault over a repetitive back and forth, and gives capable combatants a bonus for their skill. Each blow you land and each attack you block successfully increments your combat skills, increasing your damage. Your bonus is zeroed if you take a hit. Hence, skill and risk-taking is now more rewarding than the dull back-and-forth of attack/block/attack.
4. Misc Stuff
The scripts I've made to do it all are quite versatile, so a couple of extra mods using them are included. Quick Powerattacks adds a single button that causes you to powerattack, so you can perform moves easier. Damage Text displays how much damage each of your attacks deals. Gauntlet Weaponry displays some example hand-to-hand weapons you can make with the scripting system (instructions for how to use the scripts if you want to make any more are included in the readme).
So there you go! It's a few days late, but . Questions, comments and suggestions in the thread!