ADS

Post » Tue Mar 15, 2011 1:46 am

Fixed that.

Because why should the game force you to hip-fire in CQB?


I said you will "probably" be able to.
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cosmo valerga
 
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Post » Mon Mar 14, 2011 9:10 pm

what im use to is a balanced take on all game aspects and not half hearted attempts with some and over emphasis on others

SD has been balancing Brink for 6 months to a year at this point, and you are worried about half-hearted balancing?

"Over-emphasis" is a possible risk if you don't agree with what SD wants the game to be like, but I would find it hard to call the balancing half-hearted no matter how the game ends up. They delayed the game a full year from the original release date, mostly to have more time to balance.
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cutiecute
 
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Post » Mon Mar 14, 2011 8:34 pm

SD has been balancing Brink for 6 months to a year at this point, and you are worried about half-hearted balancing?

"Over-emphasis" is a possible risk if you don't agree with what SD wants the game to be like, but I would find it hard to call the balancing half-hearted no matter how the game ends up. They delayed the game a full year from the original release date, mostly to have more time to balance.

+1
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:)Colleenn
 
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Post » Mon Mar 14, 2011 1:02 pm

SD has been balancing Brink for 6 months to a year at this point, and you are worried about half-hearted balancing?

"Over-emphasis" is a possible risk if you don't agree with what SD wants the game to be like, but I would find it hard to call the balancing half-hearted no matter how the game ends up. They delayed the game a full year from the original release date, mostly to have more time to balance.

:clap:
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NIloufar Emporio
 
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Post » Tue Mar 15, 2011 5:18 am

SD has been balancing Brink for 6 months to a year at this point, and you are worried about half-hearted balancing?

"Over-emphasis" is a possible risk if you don't agree with what SD wants the game to be like, but I would find it hard to call the balancing half-hearted no matter how the game ends up. They delayed the game a full year from the original release date, mostly to have more time to balance.


Exactly.
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Casey
 
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Post » Tue Mar 15, 2011 1:05 am

For me If I am shotting someone in an fps game its ADS and almost never hip fire. I just think that If im ADS and standing still it should me much more accurate then someone hip-firing while jumping around and sliding. But from what ive seen from videos its not the case
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Samantha Pattison
 
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Post » Mon Mar 14, 2011 2:28 pm

lol. if you stand still in a SD game, you die
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Ricky Rayner
 
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Post » Mon Mar 14, 2011 7:50 pm

Being from a CoD background, I only hip fire when I'm caught off guard. Even in Halo, when using the BR and DMR, I prefer ADS. Will I be outgunned in CQB if I choose to ADS against someone hip firing?
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Robert Devlin
 
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Post » Mon Mar 14, 2011 9:54 pm

From what I have played, MW has a really high emphasis on using ADS - the only "options" it gives players is the option to use ADS, or die.


You forgot about Steady Aim with an MP5. Oh god.

Anyways, I'm still glad both tactics will be viable for use.
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sam
 
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Post » Tue Mar 15, 2011 2:25 am

Hip Firing is just more reliable to use then in most games. It's not better than ADS, but like Nail said if you stand still you will die. So SD wanted to make Hip Firing better than most games so you wouldn't die because you were standing still.
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Mrs. Patton
 
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Post » Mon Mar 14, 2011 2:06 pm

lol. if you stand still in a SD game, you die


From what I've seen, that doesn't seem necessarily true, as long as you're standing in an intelligent spot.

As for my opinion on the topic: With all the emphasis Brink will have on close-range fighting, I think ADS should be the undisputed king of long range firefights, considering fights at such ranges seem that they will be in the minority. That, coupled with the fact that the whole reason sights exist in the first place is to improve the shooter's accuracy, it just seems logical to me.

I just think that it should be balanced in a way where its necessary to utilize BOTH methods if you want to be the best. That way there's a reward for ADS users to adapt to hip firing, and vice versa.
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Carlitos Avila
 
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Post » Tue Mar 15, 2011 12:01 am

lol. if you stand still in a SD game, you die

Amen to that.
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Naazhe Perezz
 
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Post » Mon Mar 14, 2011 8:14 pm

lol. if you stand still in a SD game, you die

Not everyone tries to do it your way and stand in the wide open with a waving red flag having "SHOOT HERE" written on it! :P
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Harry-James Payne
 
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Post » Tue Mar 15, 2011 1:08 am

then your denying an emphasis on hip fire?

There isn't an emphasis on hip fire. Either hip or iron sights are equally effective. Obviously if you're using some longer-range weapons, you'll use iron sights more, if you're using a close quarters weapon, it'll probably be depending on the range.
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Darren Chandler
 
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Post » Mon Mar 14, 2011 7:21 pm

Not everyone tries to do it your way and stand in the wide open with a waving red flag having "SHOOT HERE" written on it! :P


He was talking about standing still and shooting with iron sights, you will die if you do that, crouching on the other hand will make you a smaller tatget and a steadier platform, of course if you're hiding behind a wall, you can stand around all you want but you won't be able to shoot anyone. You stand still and I'm going to headshot you everytime
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Minako
 
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Post » Tue Mar 15, 2011 1:36 am

Who stands still when using sights?

Also trying to figure out which games are included in the ' useless ' hip firing. Battlefield? No. Bad Company? No. Call of Duty? No. Killzone? No. Every FPS I have played has had hip firing perfectly viable in close range with an auto / semi auto weapon. The last game I played that had almost zero ADS ( outside of sniper rifles ) was Delta Force Land Warrior.

I guess some people just want to hip fire on people 50 yards away so that they can strafe at 100% speed.

For the record.. I always use sights unless I stumble on an enemy when turning a corner.
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Ross Zombie
 
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Post » Tue Mar 15, 2011 12:18 am

GameInformer just did a whole thing on aiming. it should be on their website
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Amanda savory
 
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Post » Mon Mar 14, 2011 9:15 pm

In most games I reserve hipfire only for when I'm in EXTREMELY CQC or going up against more than one opponent. If I lock onto a single enemy, it's become insinctual to just ADS and burst at their neck area... though I can't remember if headshots give you a damage bonus in this game.
:unsure2:
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Lori Joe
 
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Post » Mon Mar 14, 2011 1:53 pm

In most games I reserve hipfire only for when I'm in EXTREMELY CQC or going up against more than one opponent. If I lock onto a single enemy, it's become insinctual to just ADS and burst at their neck area... though I can't remember if headshots give you a damage bonus in this game.
:unsure2:

They do ;)
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brenden casey
 
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Post » Tue Mar 15, 2011 12:35 am

They do ;)

WOOOOO NECK-SPRAYING TIEM :woot:
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ladyflames
 
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Post » Mon Mar 14, 2011 5:25 pm

Call of Duty? No.


CoD didn't have useless hip firing, but it was pretty crappy which made it practically useless. <_<
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Danny Blight
 
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Post » Mon Mar 14, 2011 2:46 pm

CoD didn't have useless hip firing, but it was pretty crappy which made it practically useless. <_<


Yup, even more so with duel weild weapons like double pistols which only worked at very close range (blackops)
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maria Dwyer
 
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Post » Mon Mar 14, 2011 2:03 pm

CoD didn't have useless hip firing, but it was pretty crappy which made it practically useless. <_<

Useless at any range, anyway. It's meant to be realistic, in that if you're gonna fire at something when you're in the military, you're gonna aim first.
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James Potter
 
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Post » Mon Mar 14, 2011 8:58 pm

Even with steady aim and a grip, hip firing was only useful at knifing ranges. I could empty a clip at someone from a grip-equipped AK74u and miss every shot from 3m, while they could spend another 2 seconds fiddling with an ACOG sight and hit me straight in the face first try.

I think that ADS in a fast paced game like Brink should be purely for the zoom function of the sights, rather than being much more accurate. Long range should require ADS though. I trust SD to balance.
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Nikki Lawrence
 
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Post » Mon Mar 14, 2011 4:16 pm

Even with steady aim and a grip, hip firing was only useful at knifing ranges. I could empty a clip at someone from a grip-equipped AK74u and miss every shot from 3m, while they could spend another 2 seconds fiddling with an ACOG sight and hit me straight in the face first try.

I think that ADS in a fast paced game like Brink should be purely for the zoom function of the sights, rather than being much more accurate. Long range should require ADS though. I trust SD to balance.

Well, either that or personal preference. I prefer iron sights.
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Peter P Canning
 
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