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Post » Tue Mar 15, 2011 1:53 am

I have read through many of these threads, and seen something that sparks my interest, mainly that of Aiming Down your Sites. Having come from a military back-round, and learning to shoot at a very young age IMO this will not be a problem for game-play. However many of you have stated that this slows down the pace of the game. As brink will primarily be CQB I don't see the downfall of not using your sites at all. From the gameplay footage that I have seen not utilizing it doesn't seem to have an overly drastic impact on wpn spread at close quarters.

- If this thread has already started I apologize. I did search for it, and came up with nil for my efforts.
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Dona BlackHeart
 
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Post » Tue Mar 15, 2011 12:50 am

I have read through many of these threads, and seen something that sparks my interest, mainly that of Aiming Down your Sites. Having come from a military back-round, and learning to shoot at a very young age IMO this will not be a problem for game-play. However many of you have stated that this slows down the pace of the game. As brink will primarily be CQB I don't see the downfall of not using your sites at all. From the gameplay footage that I have seen not utilizing it doesn't seem to have an overly drastic impact on wpn spread at close quarters.

- If this thread has already started I apologize. I did search for it, and came up with nil for my efforts.


Firing from the hip is more effective in BRINK than in other games. Although aiming down the sights will be more accurate. Just like in other games you won't be able to turn as fast while aiming down sites. In close quarters you will probably be able to fire from the hip exclusively. In longer ranges aiming down the sights will be a necessity.
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Ebou Suso
 
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Post » Tue Mar 15, 2011 2:13 am

The problem is not that ADS will not be effective but opposite, a lot of us SD fans just cringe at the thought that ADS has become a MUST if you want to kill anything at all in recent games. I'm happy that they do not follow this path, spread might not be as low as in W:ET but atleast we can kill stuff by hipfiring.
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Juan Suarez
 
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Post » Tue Mar 15, 2011 3:27 am

The problem is not that ADS will not be effective but opposite, a lot of us SD fans just cringe at the thought that ADS has become a MUST if you want to kill anything at all in recent games. I'm happy that they do not follow this path, spread might not be as low as in W:ET but atleast we can kill stuff by hipfiring.

Pretty much all I wanted to say.
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Daniel Brown
 
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Post » Mon Mar 14, 2011 5:34 pm

In close quarters you will probably be competitive by firing from the hip exclusively. In longer ranges aiming down the sights will be a necessity.

Fixed that.

Because why should the game force you to hip-fire in CQB?
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Mimi BC
 
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Post » Tue Mar 15, 2011 3:20 am

any game that forces you to play a certain way is punishing player style
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Nicole M
 
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Post » Tue Mar 15, 2011 5:07 am

any game that forces you to play a certain way is punishing player style imo, its so prominent but thats what i believe makes games like MW through black ops so popular, they give you options so you can make a style you like
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Krystina Proietti
 
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Post » Mon Mar 14, 2011 8:19 pm

any game that forces you to play a certain way is punishing player style imo, its so prominent but thats what i believe makes games like MW through black ops so popular, they give you options so you can make a style you like

From what I have played, MW has a really high emphasis on using ADS - the only "options" it gives players is the option to use ADS, or die.
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Sista Sila
 
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Post » Mon Mar 14, 2011 11:20 pm

From what I have played, MW has a really high emphasis on using ADS - the only "options" it gives players is the option to use ADS, or die.

You forgot the teleport melee ;)
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Dragonz Dancer
 
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Post » Mon Mar 14, 2011 6:53 pm

You forgot the teleport melee ;)

And Steady Aim.
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jodie
 
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Post » Mon Mar 14, 2011 12:44 pm

Hipfire does not have as much of a place is FPS gaming as it should. Would love to see BRINK bring it in, and balance it with ADS.

Also, the current issue with conventional ADS view models is the reduced field of vision by a large obtrusive view mode. What I've suggested is making the view model transparent, sounds out of place, but from the FPS genre, I believe this is the direction that needs to be headed in.
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Tamika Jett
 
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Post » Mon Mar 14, 2011 6:54 pm

I really wouldn't like to see my weapon go halfway transparent while ADSing.

That being said, I see where you're coming from, but it's one of the disadvantages you have to take for the accuracy-gain.
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Kelly Tomlinson
 
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Post » Tue Mar 15, 2011 2:29 am

with steady aim you dont need to ads if your using a submachine gun...besides that ADS adds imersion....ADS is part of being in that FPS perspective
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Dalton Greynolds
 
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Post » Mon Mar 14, 2011 4:11 pm

Hipfire does not have as much of a place is FPS gaming as it should. Would love to see BRINK bring it in, and balance it with ADS.

Also, the current issue with conventional ADS view models is the reduced field of vision by a large obtrusive view mode. What I've suggested is making the view model transparent, sounds out of place, but from the FPS genre, I believe this is the direction that needs to be headed in.

actually like this idea. Maybe a cvar to turn it transparent. I really try to remove everything that blurs my vision (Typically blood spatters when being hit)
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CHARLODDE
 
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Post » Tue Mar 15, 2011 3:04 am

how would hip fire sniper rifles work?
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Nims
 
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Post » Mon Mar 14, 2011 11:13 pm

how would hip fire sniper rifles work?

...There are no snipers ingame. There's something like no-scoping. In W:ET you pretty much had to no-scope with a sniper rifle if you got caught, worked perfectly fine. It did more damage than the SMGs but had less bullets and fire rate (duh)
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Nana Samboy
 
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Post » Tue Mar 15, 2011 3:01 am

as far as i knew i saw 2 that were speculated to be in, in the brink weapons thread
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Joe Alvarado
 
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Post » Mon Mar 14, 2011 7:12 pm

how would hip fire sniper rifles work?


In bfbc2 i've seen recon addicts memorize the exact point of impact from hip firing all the sniper rifles allowing them to basically use the rifle like a shotgun blast and if that didn't kill you instantly at point blank they'd switch to their pistol and start shooting.
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DAVId MArtInez
 
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Post » Mon Mar 14, 2011 10:09 pm

seems pointless to have any type of battle rifle/percision rifle if a game purely emphases on hip fire because that takes the point away from sniping
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Ron
 
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Post » Mon Mar 14, 2011 4:36 pm

seems pointless to have any type of battle rifle/percision rifle if a game purely emphases on hip fire because that takes the point away from sniping


NO ONE said the game PURELY emphasizes one hip fire. Hip fire simply isn't nerfed up close like every other game.
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latrina
 
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Post » Tue Mar 15, 2011 12:58 am

NO ONE said the game PURELY emphasizes one hip fire. Hip fire simply isn't nerfed up close like every other game.

then your denying an emphasis on hip fire?
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Darlene Delk
 
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Post » Tue Mar 15, 2011 3:57 am

NO ONE said the game PURELY emphasizes one hip fire. Hip fire simply isn't nerfed up close like every other game.

then your denying an emphasis on hip fire?
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Irmacuba
 
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Post » Mon Mar 14, 2011 2:37 pm

then your denying an emphasis on hip fire?


It's not going to be quick scope fest if that's what you're used to.
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ijohnnny
 
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Post » Mon Mar 14, 2011 3:43 pm

It's not going to be quick scope fest if that's what you're used to.

what im use to is a balanced take on all game aspects and not half hearted attempts with some and over emphasis on others
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Judy Lynch
 
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Post » Mon Mar 14, 2011 8:18 pm

In bfbc2 i've seen recon addicts memorize the exact point of impact from hip firing all the sniper rifles allowing them to basically use the rifle like a shotgun blast and if that didn't kill you instantly at point blank they'd switch to their pistol and start shooting.


For those of you FPS vets, back in gold source counter-strike (original), the scout had perfect accuracy when shooting from the hip. After so many hours of playing scoutzknivez, you'd just 'feel' the direct center of the screen. Once you get it, it's nice.

Personally I don't believe in the overly inaccurate nerfing of hipfire just about all FPS games use. I'd like to see hipfire balanced properly. Funny you brought up BC2, it actually has different restrictions for hipfire based on the weapon you're using, sniper's had no restrictions, LMG's had severe nerfing, and both SMGs and ARs had a manageable and usable set up. BC2 did a good job in that regard. (Though the rest of the game is basically a beta build)
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Jessica Stokes
 
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